Review: Murdered: Soul Suspect

We’re meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about the game gives the impression that he deserves it.

Review: Watch Dogs

The profiling system isn’t as deep as expected, but still offers remarkably strong and subtly creepy world-building away from the main plot.

Review: Daylight

There’s not a shred of innovation or much of a concerted effort to evoke terror in players throughout the entirety of Daylight.

Review: Transistor

As in Bastion, you’ll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.

Review: Bound by Flame

The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.

Review: Child of Light

Someone will likely prove this statement wrong, but there hasn’t been a game that’s run this far with the storybook conceit, and if there is, it’s a near-certainty it wasn’t executed with this much beauty, heart, and care.

Review: Diablo III: Reaper of Souls

Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard’s requirement that players remain connected to the Internet while playing.

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