This absorbing, if uneven, action RPG largely threads the needle between cozy and thrilling.
We’re meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about the game gives the impression that he deserves it.
Mugen Souls Z ventures even further down into the cavernous, kaleidoscopic portal of moe lure and outlandish fetishes, rarely coming up for air.
The profiling system isn’t as deep as expected, but still offers remarkably strong and subtly creepy world-building away from the main plot.
There’s not a shred of innovation or much of a concerted effort to evoke terror in players throughout the entirety of Daylight.
As in Bastion, you’ll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.
An oddball mixture of zany visuals and anomalous personas that pays respect to both hardcore fans and Hirohiko Araki’s singular vision.
Lackluster battle mechanics, glitchy AI issues, and more make the roughly seven-hour initial playtime feel like double the length.
All the requisite violence of the genre is there, but there’s a well-considered style and grace that elevates it beyond its mindless, dime-a-dozen brethren.
Thanks to the sheer volume of options present here, Battleblock Theater never runs short on imagination or charm.
The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.
Outlast’s combat-free action, wherein fleeing and hiding from enemies is the only way to survive, remains effective, but only to a point.
The slightly altered core mechanics of World Tour are manageable but can at times be frustrating.
Someone will likely prove this statement wrong, but there hasn’t been a game that’s run this far with the storybook conceit, and if there is, it’s a near-certainty it wasn’t executed with this much beauty, heart, and care.
One of Kirby’s prettiest endeavors, Triple Deluxe paves the way for what should be an even more dazzling Wii U installment.
There really is very little justification to continue playing the game long after its introductory phases.
The game is an old-school dungeon-crawler RPG draped in a modern-day anime-style presentation.
The game swiftly constructs a pitfall for gamers on the prowl for something unfamiliar, albeit ponderously off-kilter.
Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard’s requirement that players remain connected to the Internet while playing.
ASW takes a chance on comprehensively reformatting BlazBlue’s story progression, and the result is a bit of a mixed bag.
As if cursed, every innovative attempt The Witch and the Hundred Knight makes to be more than just another button-mashing, loot-grabbing action RPG only trips it up further.