Spelunky 2 remains staunchly committed to its immaculate core design.
The game lacks for Samurai Jack’s smooth, stylish animation and deceptively deep characterizations.
Windbound is an exploration game whose sense of exploration is painfully rigid.
Even when Fall Guys is working perfectly as intended, its appeal is limited.
To say that the game feels like a relic from a different age would be an understatement.
Everything about your quest feels dragged out to mask how little substance there is to Blessing in Disguise.
The game has the look of a thoughtful samurai epic, but the façade flakes under scrutiny.
While a lot of care has gone into refining the game’s combat, there’s no shortage of things to do outside of battles.
Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.
Few of the game’s problems would be insurmountable in the face of an engaging narrative.
Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.
The game is primarily a vehicle for Amanita Design’s brand of typically immaculate artistry.
The game feels like the brainchild of students who were into debate club as much as programming.
A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.
The game displays a thorough, haunted understanding of what cruelty for cruelty’s sake can do to the soul.
Making the old new again could be the mantra of this year’s gaming.
After a few exhausting months in the gaming world, July promises to be fun by comparison.
The most impressive thing about the game is still the strength and specificity of its vision.