The game assures that the malicious ideas that guided Resident Evil 7 may become the governing principles of the series moving forward.
The game comes across like a love letter to everything that Super Mario Odyssey left behind.
It takes more than a little bit of programming genius to allow a game as simple and accessible as this to still keep the door open for in-depth competitive play.
In the end, there’s a purity to how SoulCalibur VI is so focused above all else on its spectacular swordplay and world building.
At the end of the day, Assassin’s Creed Odyssey is more like a Greco-Roman mod for The Witcher 3 than anything else.
The end result raises the same question Destiny did right out of the gate: Who is this game supposed to be for?
Devoid of context, this is the action-adventure title of our dreams, executed on an astonishing technical level.
Even when you fail miserably at a task, the experience of playing the game is raucous and rewarding.
For what it’s worth, the no-frills street racing is a major improvement over that of the first game.
It bares itself emotionally but shines a harsh, unflattering light on David Cage’s deficiencies as a storyteller.