The brunt of the work here has gone into raising the game’s resolution and frame rate, and implementing higher quality assets all around.
This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.
It’s impressive how much the simplest acts in Link’s Awakening remain so gratifying hour after hour.
All that’s cool about flying a mech has been executed in the most leaden, user-unfriendly, nonsensical manner possible.
Gears 5 is the first time the series has made the brutality of its combat feel captivating and disturbingly intimate.
If you ask if something is possible for you or your Legion to do in Astral Chain, most of the time, the answer is yes.
From the second you power on the game, its entire toy chest is open to you, no strings attached.
As varied and intriguing as the game can get on a conceptual level, it outdoes itself in the minutiae of traversal and combat.
It’s not greed in this day and age to expect publishers to respect and preserve their history. At this point, it’s an artistic responsibility.
It’s hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
The game is at its most entertaining and gleeful when it is, indeed, just Mortal Kombat.
To enjoy the game is to believe that there can be purpose or joy in peeking around the most distant corners of our world.
The game is a near-endless buffet of innovative options for turning enemies into mincemeat.
The game’s bland mélange of competence feels like the deliberate, calculated, focus-tested murder of ideas.
There’s a certain sneering satisfaction to defeating everything the game throws at you on a particular track.
The game assures that the malicious ideas that guided Resident Evil 7 may become the governing principles of the series moving forward.
The game comes across like a love letter to everything that Super Mario Odyssey left behind.
It takes more than a little bit of genius to allow a game as accessible as this to still keep the door open for in-depth competitive play.
In the end, there’s a purity to how SoulCalibur VI is so focused above all else on its spectacular swordplay and world building.
At the end of the day, Assassin’s Creed Odyssey is more like a Greco-Roman mod for The Witcher 3 than anything else.