It’s not greed in this day and age to expect publishers to respect and preserve their history. At this point, it’s an artistic responsibility.
It’s hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
The game is at its most entertaining and gleeful when it is, indeed, just Mortal Kombat.
To enjoy the game is to believe that there can be purpose or joy in peeking around the most distant corners of our world.
The game is a near-endless buffet of innovative options for turning enemies into mincemeat.
The game’s bland mélange of competence feels like the deliberate, calculated, focus-tested murder of ideas.
There’s a certain sneering satisfaction to defeating everything the game throws at you on a particular track.
The game assures that the malicious ideas that guided Resident Evil 7 may become the governing principles of the series moving forward.
The game comes across like a love letter to everything that Super Mario Odyssey left behind.
It takes more than a little bit of genius to allow a game as accessible as this to still keep the door open for in-depth competitive play.
In the end, there’s a purity to how SoulCalibur VI is so focused above all else on its spectacular swordplay and world building.
At the end of the day, Assassin’s Creed Odyssey is more like a Greco-Roman mod for The Witcher 3 than anything else.
The end result raises the same question Destiny did right out of the gate: Who is this game supposed to be for?
Devoid of context, this is the action-adventure title of our dreams, executed on an astonishing technical level.
Even when you fail miserably at a task, the experience of playing the game is raucous and rewarding.
For what it’s worth, the no-frills street racing is a major improvement over that of the first game.
It bares itself emotionally but shines a harsh, unflattering light on David Cage’s deficiencies as a storyteller.
This game would still be hard to fall in love with if it didn’t absolutely assault the laws of human physics.
God of War doesn’t so much suggest its ready-to-rumble predecessors as it does a more forgiving Dark Souls.
With this entry, the Far Cry series has suddenly decided to crib story ideas from real American nightmares.