The film taps into universal truths about the passage of time, the inevitability of loss, and how we prepare one another for it.
The filmmaker discusses how she wants viewers to feel like they’re paratrooping into her characters’ lives.
The album’s juxtaposition of lyrical techno-dread with austere, ghostly electronic music is satisfyingly unsettling.
Its repetitive tasks are like the usual arbitrary gates to reach a cutscene in a mediocre video game.
From the second you power on the game, its entire toy chest is open to you, no strings attached.
The similarities between SolSeraph and ActRaiser are unmistakable, but it’s a joyless facsimile that lacks a single spark of innovation.
Where the game goes in-depth, and where it clearly feels most comfortable, is in its omnipresent brawls.
As varied and intriguing as the game can get on a conceptual level, it outdoes itself in the minutiae of traversal and combat.
Worse than the sheer tedium of shooting is the effect it has on the game’s atmosphere.
The series is ultimately content to luxuriate in the well-established tension between its central characters.
Tremblay discusses how horror can be a progressive, hopeful way to understand the world.