This absorbing, if uneven, action RPG largely threads the needle between cozy and thrilling.
Although it allows you to choose a job, it insults you by pretending that the butterfly’s checklist of demands is somehow “role playing” or “simulating” life.
The campy hypersexuality feels joyful, rather than oppressive, because the character’s overdetermined gender presentation is an expression of her power rather than a contrast to it.
That it only receives the slightest of graphical upticks is less a sign of laziness in porting the game to next gen so much as a testament to how well-crafted Sleeping Dogs was to begin with.
The essential gameplay can be reduced to a series of shoot-’em-up fetch quests through hazardous landscapes, but even veterans will have to adapt their FPS techniques to make it through.
GTA may be more graphic, but I’d rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.
There are too many dings on the chassis, from the constant inability to activate promised features and occasionally glitchy effects of current and standard modes.
The refinements to returning characters, while not quite revelatory, subtly tip the scales in favor of the dedicated player in a pinch.
Missions have unclear objectives and way too much backtracking, made more frustrating by doors that go from sealed to open for no good reason and checkpoints triggered by obscure means.
Previewing Project Morpheus, LittleBigPlanet 3, Until Dawn, & More at PlayStation Holiday Showcase
Gamers appear to be ready for developer ambition when it comes to not just the quality of the games, but how to play them.
This is the closest anyone’s ever come to an authentic Baker Street experience.
Although the core gameplay isn’t always fun, mistakes are barely penalized in such a way to prevent one from progressing through the story.
If you embrace the tactical nature of its combat, which is rarely resolved on a single battlefield, then Shadow of Mordor stands largely without flaws.
The game feels like walking a trail, albeit a deadly one where the sources of enemies, not just the enemies themselves, must be vanquished.
Neverending Nightmares purports to give the player the experience of suffering mental health problems like depression.
Whether you’re playing with friends at home, emulating the arcade experience online, getting intimate with the single player story, taking fighting lessons from the computer, or grinding experience, this is the entire package.
The initial joy that comes from mashing buttons and watching Link and his cohorts slash down mindless scores of imps, goblins, lizardmen, wizards, and dragons gives way to a steadily increasingly pile of nitpicks when repeated over several hours.
Playing around in Bungie’s galaxy for its own sake is still just so undeniable and compulsive a draw that the disappointingly threadbare “why” starts fading into the background.
Playing the game’s campaign on the standard settings frees up timed events to allow a more casual and manageable playthrough.
Once you crack the 20,000 rhythmia mark, Curtain Call interrupts whatever you’re doing in order to introduce one final medley that celebrates the history and evolution of the series.
The game is impressive for its overall sense of refinement and accessibly.