Review: Infamous: First Light

The fundamentals of Second Son are present, obviously restricted to Fetch’s flashy Neon abilities, which is fine since Neon was the most free-flowing and fun of Delsin’s stolen powers to begin with.

Review: CounterSpy

There isn’t a single elaborate or cinematic set piece, and instead of explosive action, there’s just a lot of repetitive, mindless killing.

Review: Hohokum

Like the Dude from The Big Lebowski, the chill and super casual single-eyed snake at the center of Hohokum simply abides.

Review: Cloud Chamber

The result is both fascinating and frustrating, though the innovative presentation keeps things on the positive end of the spectrum.

Review: Back to Bed

It combines Escherian architecture with a distinct Dali-esque surrealism, but, like most dreams, it fails to hold up under scrutiny.

Review: The Swapper

There’s definitely a conversation to be had about the right and wrong of what the player is asked to do in order to get off of the space station.

Review: So Many Me

There’s a very fine line between having too much and so much of a good thing, and the clone-filled So Many Me is determined to live on that edge.

Review: Wayward Manor

As much as I fear death, if being a ghost is anything like the experience of playing one here, bring on sweet, sweet oblivion instead.

Review: Mario Kart 8

The game’s 30-character roster has its pros and its cons, but there’s enough dissimilarity in weight classes that there’s always a suitable option in any versus situation.

Review: Murdered: Soul Suspect

We’re meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about the game gives the impression that he deserves it.

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