It’s easy to imagine Suda Gôichi out there taking notes on what this game has accomplished.
The fundamentals of Second Son are present, obviously restricted to Fetch’s flashy Neon abilities, which is fine since Neon was the most free-flowing and fun of Delsin’s stolen powers to begin with.
When you reach a certain age, you realize just how much of your life you’ve spent wasting time.
There isn’t a single elaborate or cinematic set piece, and instead of explosive action, there’s just a lot of repetitive, mindless killing.
At least it has a solid core of morbid humor that distracts one from the rest of the train wreck.
Few video games so directly encapsulate the notion of “being a toy” as The Room.
Even with a few chapter-reset-necessitating bugs scattered here and there, there’s nothing game-breaking in Mind.
For about as long as there have been video games, there have been video games about cars.
It very much tries to reach perfection with the tools Naughty Dog and the industry as a whole, really, are all very well aware of.
Like the Dude from The Big Lebowski, the chill and super casual single-eyed snake at the center of Hohokum simply abides.
On paper, Advanced Warfare is the best kind of step forward, taking any semblance of our modern world out of the equation.
The result is both fascinating and frustrating, though the innovative presentation keeps things on the positive end of the spectrum.
It combines Escherian architecture with a distinct Dali-esque surrealism, but, like most dreams, it fails to hold up under scrutiny.
There’s definitely a conversation to be had about the right and wrong of what the player is asked to do in order to get off of the space station.
There’s a very fine line between having too much and so much of a good thing, and the clone-filled So Many Me is determined to live on that edge.
Unfortunately, the game’s sluggish controls often distract from the seriousness of the story.
As much as I fear death, if being a ghost is anything like the experience of playing one here, bring on sweet, sweet oblivion instead.
Valiant Hearts isn’t necessarily lacking in quality or polish, just that perhaps we’re looking at one game that feels like it wants to be three.
The game’s 30-character roster has its pros and its cons, but there’s enough dissimilarity in weight classes that there’s always a suitable option in any versus situation.
We’re meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about the game gives the impression that he deserves it.
Mugen Souls Z ventures even further down into the cavernous, kaleidoscopic portal of moe lure and outlandish fetishes, rarely coming up for air.