Review: Unravel

The game earns its beauty, though the narrative isn’t always as tightly knitted together as it needs to be.

Review: Doors

At best, Doors is a game about the illusion of choice, and Weibel’s is the only one that matters.

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Review: Klaus

Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.

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Review: Among the Sleep

The game’s images convey less the abstract terror of an unknown world than they do a sub-American McGee warping of childhood innocence.

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Review: Just Cause 3

Imagine a roller coaster that stops for maintenance every 30 feet and doesn’t allow you to exit, even after you’ve already been around the track a few dozen times.

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