It’s a shame that the game loses the player so early, and that it takes so much of its length to win one back.
Players will remain invested in a story that, if not entirely original, remains exciting and poignant in equal measure.
Unfortunately, Sileni Studios, in attempting to present something deeper and more original than your run-of-the-mill artillery title, has painted itself into a corner.
We now have a complete, perfect version of The Binding of Isaac, one which can sustain no further refinement.
The campaign, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.
On a technical level, it nearly pulls off the impossible task of dazzling on par with its predecessor.
Frictional Games has attempted to merge sci-fi horror with a philosophical investigation into the mind-body problem.
Its bubblegum aesthetics may suggest otherwise, but this is a surprisingly hardcore affair that demands patience, constant communication, and dedication.
The premise and its presentation, along with a generous difficulty curve, ultimately, if barely, saves the game.
Great presentation coupled with shallow gameplay means it works better as a film than a video game.