The game often feels like a survival-horror experience with its sharp emphasis on the senses.
The uninspired material is unable to elevate the game’s moth-eaten ramblings about good and evil.
SELF rejects the power-building, level-gaining escapism that typifies the majority of pop games.
The game fulfills a vision of steadfast humanity within the framework of a martial arts revenge tale.
Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
Not only does the game cheapen the idea that a dog is man’s best friend, it also falls apart like a cheap chew toy.
Fire Emblem attains an especially epic, moral grandeur with this game’s focus on the interplay between education and religion.
It's a special kind of frustrating sequel that’s too inconsistent to realize its potential as an incisive comedy or exciting shooter.
Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players’ thirst for difficulty.
Throughout, you may be gripped by the feeling that you’ve seen all that there is to see in the fighting game genre.
As you watch Talma’s existence fade, you grasp the importance that every moment can have on a mortal plane.
At the very least, the game’s epic trials will make you respect the practitioners of this most insane of sports.
The art of a game, however distinctive, matters little if it isn’t accompanied by functionality.
The effectiveness of the game’s humor doesn’t always tie back to the concept of Bowser as a frustrated, impotent vessel.
This compilation of Diablo III and its expansions underscores how far the gothic hack n’ slash series has fallen.
This HD re-release of 2003’s Disgaea: Hour of Darkness presents grinding as a spectacle of artful, sometimes comical, excess.
With the release of its latest entry, the Mega Man series continues its struggle to remain artistically relevant.
Though visually sumptuous, the game doesn’t do much to strike a bolder, more mature path within a tired series.
The game comes down to two rival parties blandly lumbering toward each other on largely identical stages.
The world design and storytelling often fail to match the high standards set by the game’s ambitious ancestors.