The game often feels like a survival-horror experience with its sharp emphasis on the senses.
Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
Fire Emblem attains an especially epic, moral grandeur with this game’s focus on the interplay between education and religion.
It's a special kind of frustrating sequel that’s too inconsistent to realize its potential as an incisive comedy or exciting shooter.
Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players’ thirst for difficulty.
The effectiveness of the game’s humor doesn’t always tie back to the concept of Bowser as a frustrated, impotent vessel.