It stands apart from its contemporaries for relying heavily on audio over visual cues.
The game is as punishing and uncompromising as the continental war that it chronicles, and it will school you.
The force of good opposing this darkness is a benevolent ghost that glows white in the darkness.
The game reveals its lack of conviction from the get-go.
A cynic would be justified in thinking this edition still has its work cut out for it trying to bring back DmC fans who held the reboot in contempt.
The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
The noticeable uptick in graphical fluidity combined with a unique solo campaign seems to be just what this series needed.
The game suggests identity and heroism arise from communal ties as much as they do from individual traits and struggle.
After the last few willfully easy Kirby games, it’s a nice change to see the poor little puffball repeatedly die as you struggle for mastery.
Recruiting and implementing a customized team of quirky combatants is, unsurprisingly, the most rewarding aspect of the game’s combat system
Gone are the days of dashing in for a quick pummel, retreating, defending, counterattacking, and cycling said routine ad nauseam.
All the energy that should’ve gone into giving players a good reason to want to survive in Harran went toward an uninvolving multiplayer.
The class-based rewards, compendium of achievements, and the adrenaline of capturing and killing a trophy monster makes for a compelling game.
Nostalgia is a tricky thing, as things are almost always better in our idealized memories.
A love letter to where it came from and an advancement of its best ideas into something bigger, more cohesive, and infinitely more fun.
There’s only two questions that matter: “Do you love Nintendo?” and “Do you enjoy hitting things ’til they go flying off into the stratosphere?”
After the first few chuckles, how funny is it, really, that the Programmer’s damage is misleadingly expressed in binary numbers?
Treature Tracker is a powerful gesture of confidence by Nintendo: a spinoff game with more original ideas than most companies’ new IPs.
The Talos Principle has an answer to the age-old question of “Why do we play games?”
Temple of Osiris is best when it remains focused on the action-oriented gameplay, shining brightest in boss battles that combine puzzles and gunplay.
A game world that feels like a real place isn’t necessarily the end all be all, but in this game’s case, it helps you feel welcome.