Even the least impressionable of youngsters will be bored to tears by the uninventive gameplay and bland visuals the game exhibits.
Marked by predominantly uneventful dice-rolling sessions, uninspired Amiibo support, and an unforgivable absence of online functionality.
It wouldn’t be a Battlefield game without a host of multiplayer scenarios, and Hardline is definitely no slouch in that department.
It leans firmly enough on its heaven-or-hell selection phases to make an impact in both the immediate and distant future of its gameplay.
The noticeable uptick in graphical fluidity combined with a unique solo campaign seems to be just what this series needed.
Recruiting and implementing a customized team of quirky combatants is, unsurprisingly, the most rewarding aspect of the game’s combat system
Gone are the days of dashing in for a quick pummel, retreating, defending, counterattacking, and cycling said routine ad nauseam.
The story is one of the most thematically complex in writer Kazushige Nojima’s revered résumé, dealing heavily with the false fulfillment of the soul and the ultimate definition of heartlessness.
The lack of all-new critters also seems to have given developers the opportunity to make up for the absence of a significant epilogue in the preceding versions.
The game’s progression, while unhurried in nature, stays true to the orthodox route of the conventional JRPG, keeping things engaging primarily by way of its kinetic, multi-faceted battle system.
A boilerplate brawler that’s almost entirely devoid of original style, and of interest only for the most faithful of Digimon devotees.
The process of earning respect is a key aspect of the game; establishing your team with only the most loyal companions is a tricky task among many other demanding objectives.
In a year that the Wii U gifted us with Mario Kart 8 and Bayonetta 2, games that displayed what the system could do graphically, Rise of Lyric’s graphics are simply unacceptable in 2014.
No matter what the type of scenery, the objectives are widely the same: lay waste to enemy officers, locate the boss character, defeat them in earnest.
The game offers little long-term rewards for your time invested in its whimsical workshops.
The refinements to returning characters, while not quite revelatory, subtly tip the scales in favor of the dedicated player in a pinch.
The game’s 30-character roster has its pros (all hail Metal Mario and Pink Gold Peach) and its cons (too many babies, and the Koopalings aren’t all that special either), but there’s enough dissimilarity in weight classes that there’s always a suitable option in any versus situation.
Mugen Souls Z ventures even further down into the cavernous, kaleidoscopic portal of moe lure and outlandish fetishes, rarely coming up for air.
There’s not a shred of innovation or much of a concerted effort to evoke terror in players throughout the entirety of Daylight.
An oddball mixture of zany visuals and anomalous personas that pays respect to both hardcore fans and Hirohiko Araki’s singular vision.