Lackluster battle mechanics, glitchy AI issues, and more make the roughly seven-hour initial playtime feel like double the length.
The slightly altered core mechanics of World Tour are manageable but can at times be frustrating.
One of Kirby’s prettiest endeavors, Triple Deluxe paves the way for what should be an even more dazzling Wii U installment.
There really is very little justification to continue playing the game long after its introductory phases.
The game is an old-school dungeon-crawler RPG draped in a modern-day anime-style presentation.
The game swiftly constructs a pitfall for gamers on the prowl for something unfamiliar, albeit ponderously off-kilter.
ASW takes a chance on comprehensively reformatting BlazBlue’s story progression, and the result is a bit of a mixed bag.
It’s a shame Arzest routinely steps out of line when it comes to the visual and aural artistry of Yoshi’s New Island, because the gameplay ushers the little spin-off that could into the current century.
The monotonous clear-this-room-to-move-forward progression speaks volumes as to how much thought went into the structure of Yaiba’s core mechanics.
The game is as across-the-board demanding as its predecessors, functioning on an ever more grandiose scale, dishing out excruciating beatdowns like Thin Mints at a Girl Scouts cookies sale.
Its peculiar magnetism stems from its unhurried, two-pronged approach to regularly rushed RPG checklists.
At its core, Atlas is an album about relationships and the passing of time.
An aesthetically revolting, monotonous, franchise-forsaking endeavor that should have Oda-sensei throwing a temper tantrum in response.
The one component that has Tropical Freeze dropping the ball in a major way is its multiplayer.
The ease and addictive nature of cooperative play very nearly rectifies the perennial air of déjà vu that the game exudes.
To dwell on the debacle that is Lightning Returns’s ghastly storytelling is to deprive oneself of a rather fantastically constructed battle system.
It’s a gem of an adventure game that trains players to painstakingly question all things at all times.
The game is akin to cruising around in last year’s car model alongside a fleet of factory-fresh roadsters.
It emphasizes collaborative multiplayer elements, but barely comprehends what makes a quality cooperative fighting game experience.
A major key to the game’s success is Nihon Falcom’s keen understanding of how a real-time combat system should function.