The variation in objectives stretches past the typical bored-game rigmarole and into uncharted territory that frequently invites cruel, comeback-heavy sabotage.
Media Molecule understands that tying in each newfound maneuver to a storytelling element strengthens the bond between character and player.
The show’s setting is such an overwhelmingly depressing environment that much of the offbeat humor ends up flatlining.
Almost Human is a bargain-basement rehashing of various environments pilfered from a motley crew of science fiction forebears.
Multiplayer is and always will be the heart and soul of any Call of Duty chapter, and, with the exception of one particular option, Extinction, Ghosts often drops the ball.
The once easy-to-operate Wisp abilities are carried over as well, but here they’re manipulated with the Wii U GamePad’s touchscreen, and utilize the controller’s gyroscopic capabilities to ill effect.
In Pokémon X, Game Freak takes a few risks and profit greatly from them.
Static has a heavy heart, presenting a band with not only a better understanding of their music, but of each other as human beings.
While the game may be behind the curve when it comes to its graphics, it’s miles ahead in terms of indefectible SRPG goodness.
It takes note of the finger-wagging gripes unreasonably lobbed at the original and tweaks details to elevate an already fantastic journey to towering heights.
The game does a generally solid job of educating the uninformed on how to manage the extensive skill set necessary to prevent shattering Nintendo’s latest handheld in frustration.
Blair Underwood’s oppressive, angry portrayal isn’t quite the worst thing about this lackluster reimagining, but it’s the most obvious one.
It seems rigidly anchored to its basic premise: Everything revolves around sex, and frankly, the daily grind grows monotonous as time goes on.
The fourth season of Eastbound & Down exudes a somber tone that flies in the face of the show’s typically rambunctious tendencies.
It’s too busy staging a prosaic cat-and-mouse game to pay much attention to the emotional vulnerability of its subjugated characters.
The game’s San Andreas is, unarguably, the closest any game has come to creating a living, breathing macrocosm replete with endless interactivity packed away within every nook and cranny.
Among the best-looking on the system to date, and maintains much of the effectually cinematic, high-octane running and gunning that made the mainline PS3 installments successful.
Much like its titular bumbling patriarchs, Dads never aspires to be more than an unmannerly time-waster, devoid of inspiration and purpose.
The developers at Blizzard have proven that they know what stands the test of time in this field, and they don’t shy away from that here.
It isn’t destined to reinvent the MMORPG, but rather, to suitably rearrange the hallmarks of the genre within the confines of the celebrated Final Fantasy franchise.