It tacks on a needlessly strange yet relatively paper-thin narrative that serves nothing more than to vaguely explain why all the crazy shit on screen is happening in such a precarious manner.
X-Men: Destiny’s gameplay dynamic of is predominately of the button-mashing, beat-’em-up variety.
The latter half of The League’s second season began to usher the show into a much edgier style of comedy.
Terra Nova’s most wide-ranging appeal will likely be its promise of lifelike dinosaurs scampering around.
Ushering in new, smartly written characters and sculpting them into real people is something the show has perfected in season four.
Every cell of animation shimmers with gloss that becomes even more crisp when 3D is turned on.
Like all Dragon Quest games, a solid five-to-eight hours of dedicated gameplay is required in order for deeper strategic trajectories to present themselves.
They say and do what they want, and when they want because, goddammit, this is America. No restrictions, right?
Much of the album exudes a feeling of isolation, detailing scenarios from the outside looking in.
Another reason the gameplay stumbles is due to the intense focus on two elements that should have no doubt been sufficiently downsized: augmentation and hacking.
Adventure Time has rightfully solidified itself as a Cartoon Network primetime staple and a genuine cult sensation within the last year.
Even as tropes arrive in full force, exceptions to boilerplate good-versus-evil scenarios make occasional appearances.
Galactic Melt is a meticulously crafted album that still falls short of expectations.