A substantial amount of Gravity Rush’s appeal comes from its captivating story and sharp visuals.
The battlefield tools Future Solider bestows on you are vast and diverse, providing an assortment of combinations that lead to an appreciably high replay value.
As the end-all-be-all culmination of a narrative that’s spanned three separate adventures, Meruru’s storyline structure comes off as quite tame and inconsequential.
The good news is that Starhawk is a TPS multiplayer at its most inventive, intuitive, and unreservedly thrilling.
Mario Tennis Open’s bone structure isn’t thin by any means, simply tonally unimaginative and devoid of an honest-to-goodness Nintendo sensibility.
Believe it or not, Adventure Time is growing up, and at a fairly considerable clip.
Storytelling technique complaints aside, Disgaea 3’s real victories arise from its combat strategies, a structure still extraordinarily fresh, innovative, and addicting some four years later.
Spirit Camera basks in the assumption that it maintains copious pride, when in fact it’s utterly devoid of it.
Even though its overworld map approaches the size of the Nippon archipelago, principally taking place on the backs of a pair of mechanical titans, each and every move you make in Xenoblade Chronicles serves an evolutionary purpose in relation to your team.
Every piece of artillery is designed with care, and the thought in mind that it may be all a player possesses to make it through a much more difficult spot than it was intended for.
The Killing is a mystery show whose mysteries agitate and bore rather than mesmerize and astound.
The new season introduces an assortment of fresh environments, expertly visualized by the show’s tremendous production values and adept crew.
What’s simultaneously arresting and off-putting about Uprising, and more than likely its single weightiest feature of discussion, is its uncommon control scheme.
The puzzles and supplementary goals suffer from inspiration deficit, hurting for true incentive, a legitimate tie-in with Murphy’s tale.
The game suggests the love child of Takeshi Kitano and George A. Romero.
Street Fighter X Tekken gives the firm impression that it’s the go-to fighting gridiron for 2012.
Mass Effect 3 lives or dies by its skillfulness in balancing being both the last chapter in a lauded tale and an introduction for the curious to see what all the hype is about.
The constrained two-button setup and contracted ease of movement with the D-pad soon becomes incredibly bothersome.
The whole affair is streamlined and rapid-paced, with combination attacks shying away from HN’s burdensome, time-consuming approach.
Asura’s Wrath is basically a series of cutscenes that the player inputs commands to dictate outcomes, with occasional third-person sequences wedged in for some better-late-than-never variety.