Review: Crysis 3

Crysis 3’s basic gameplay model doesn’t vary greatly from that of Crysis 2, but the slight tweaks to the functioning of the patented Nanosuit do well to notably differentiate this third installment.

Review: Aliens: Colonial Marines

Enemies resemble jerky marionettes tossed at your face and the neat addition of the motion tracker from Aliens adds little pressure to the proceedings when the level designs are extremely linear.

Review: The Bridge

It’s a shame that the basic controls take so much away from appreciating The Bridge itself, because the game is literally a work of art.

Review: Antichamber

Cel-shaded graphics keep things neat and simple, with long white corridors occasionally showing a glimpse of pastel blue, green, yellow, or red to subtly hint at where, in this non-linear maze, you should be going next.

Review: The Cave

Solutions are less about unraveling a devious construction and more about remembering where each item is, as you can only carry one at a time.

Review: DmC: Devil May Cry

There are so many solid decisions made by Ninja Theory that it’s as if they surveyed Devil May Cry fans and haters and then provided to cater to both.

1 46 47 48 49 50 62