It’s a basic Metroidvania, but it brings heart and a unique perspective to its chosen genre.
This handheld release is meant to tide hardcore fans over until the next console release with some too-familiar gameplay and the tidying up of the retconned mythology.
Ultimate Ninja Storm 3’s single-player scenario may be its biggest selling point, as it covers the most interesting section of the anime.
If there’s a drawback to the game, it’s that the central hub of Tharsis is comprised exclusively of text-saturated menus.
Crysis 3’s basic gameplay model doesn’t vary greatly from that of Crysis 2, but the slight tweaks to the functioning of the patented Nanosuit do well to notably differentiate this third installment.
It produces only a sad semblance of wander, not a satisfying sense of wonder.
Enemies resemble jerky marionettes tossed at your face and the neat addition of the motion tracker from Aliens adds little pressure to the proceedings when the level designs are extremely linear.
Unlocking deadlier tactics as you progress broadens your range of aristocratic assassination even further, and the endlessly appealing Blade Mode adds yet another layer of ruthless refinement.
This is an above-average platformer, but an unfailing hodgepodge of annoying problems keeps this stealth-laden fetch quest from being a must-have title.
Gaijin Games has exactly the right amount of spring in their step to go toe to toe with their rivals.
It’s a shame that the basic controls take so much away from appreciating The Bridge itself, because the game is literally a work of art.
Dr. Kawashima takes pride in peddling a chronic distraction in the form of Concentration Training.
The smattering of extended boss battles, which were the singular noteworthy aspect Ken’s Rage had to offer, are considerably degraded here.
Awakening’s consummate customization is key to its resounding success.
Cel-shaded graphics keep things neat and simple, with long white corridors occasionally showing a glimpse of pastel blue, green, yellow, or red to subtly hint at where, in this non-linear maze, you should be going next.
Solutions are less about unraveling a devious construction and more about remembering where each item is, as you can only carry one at a time.
There are so many solid decisions made by Ninja Theory that it’s as if they surveyed Devil May Cry fans and haters and then provided to cater to both.
Here’s an idea, Platinum Games, how about a true sequel to MadWorld for the Wii U?
Like the natural world it sets out to emulate so well, Far Cry 3 is beautiful and deadly.
It was a year of expected sequels and companies feeding off of gamers’ urge to quench their thirst for supreme nostalgia.
The game gives the impression that it possesses very few limitations.