It stands apart from its contemporaries for relying heavily on audio over visual cues.
Playing the game’s campaign on the standard settings frees up timed events to allow a more casual and manageable playthrough.
Once you crack the 20,000 rhythmia mark, Curtain Call interrupts whatever you’re doing in order to introduce one final medley that celebrates the history and evolution of the series.
The game is impressive for its overall sense of refinement and accessibly.
This is the truer definition of a mature title. This is what happens when first-person shooters strive to be more than a vulgar display of power.
Every inch of the game is spent leaping from one agonizing ethical decision to another.
The fundamentals of Second Son are present, obviously restricted to Fetch’s flashy Neon abilities, which is fine since Neon was the most free-flowing and fun of Delsin’s stolen powers to begin with.
When you reach a certain age, you realize just how much of your life you’ve spent wasting time.
There isn’t a single elaborate or cinematic set piece, and instead of explosive action, there’s just a lot of repetitive, mindless killing.
At least it has a solid core of morbid humor that distracts one from the rest of the train wreck.
Few video games so directly encapsulate the notion of “being a toy” as The Room.
Even with a few chapter-reset-necessitating bugs scattered here and there, there’s nothing game-breaking in Mind.
For about as long as there have been video games, there have been video games about cars.
It very much tries to reach perfection with the tools Naughty Dog and the industry as a whole, really, are all very well aware of.
Like the Dude from The Big Lebowski, the chill and super casual single-eyed snake at the center of Hohokum simply abides.
On paper, Advanced Warfare is the best kind of step forward, taking any semblance of our modern world out of the equation.
The result is both fascinating and frustrating, though the innovative presentation keeps things on the positive end of the spectrum.
It combines Escherian architecture with a distinct Dali-esque surrealism, but, like most dreams, it fails to hold up under scrutiny.
There’s definitely a conversation to be had about the right and wrong of what the player is asked to do in order to get off of the space station.
There’s a very fine line between having too much and so much of a good thing, and the clone-filled So Many Me is determined to live on that edge.
Unfortunately, the game’s sluggish controls often distract from the seriousness of the story.