It stands apart from its contemporaries for relying heavily on audio over visual cues.
Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard’s requirement that players remain connected to the Internet while playing.
ASW takes a chance on comprehensively reformatting BlazBlue’s story progression, and the result is a bit of a mixed bag.
As if cursed, every innovative attempt The Witch and the Hundred Knight makes to be more than just another button-mashing, loot-grabbing action RPG only trips it up further.
It’s a shame Arzest routinely steps out of line when it comes to the visual and aural artistry of Yoshi’s New Island, because the gameplay ushers the little spin-off that could into the current century.
The motion controls and the touchpad get a decent, well-integrated workout, world detail is staggering, and the particle and lighting effects of Delsin’s powers are breathtaking.
The monotonous clear-this-room-to-move-forward progression speaks volumes as to how much thought went into the structure of Yaiba’s core mechanics.
The tone is still intentionally B-movie bad, but it’s more grating than charming after a few hours listening to the government scientist preach the end of humanity.
No matter how much C4 you pick up, players can’t escape the confines of Camp Omega, nor from the most expensive demo ever built.
The game is as across-the-board demanding as its predecessors, functioning on an ever more grandiose scale, dishing out excruciating beatdowns like Thin Mints at a Girl Scouts cookies sale.
The graphics have received the expected uptick in resolution, but Square Enix has also given both games a decent once-over, adding additional environmental detail, effects, even facial animations for the main characters.
It cleverly utilizes a full surround soundscape to drench the player in the foreboding atmosphere of the haunted forest.
The lesson to be learned from it is for anyone making this kind of game to find the beauty in simplicity. Also, to never, ever fart on another man’s balls.
Its peculiar magnetism stems from its unhurried, two-pronged approach to regularly rushed RPG checklists.
Consider Resident Evil 4: Ultimate HD Edition to be the video-game equivalent of a Criterion Collection release.
Even basic exploration quickly becomes more trouble than it’s worth, thanks to a scarcity of waypoints, overly lengthy transitions between areas, and the lack of an overall map.
Garden Warfare features enough unique elements and clever twists to stand out, breathing joy into a stagnating genre.
The less resilient player can and will die more than they have in quite some time; the good ones will be just as excited going back for more after the hundredth Game Over as they were at the first.
An aesthetically revolting, monotonous, franchise-forsaking endeavor that should have Oda-sensei throwing a temper tantrum in response.
We chatted with Cox about the unexpected Castlevania reboot’s success, and what to expect for its hotly anticipated sequel.
The one component that has Tropical Freeze dropping the ball in a major way is its multiplayer.