It stands apart from its contemporaries for relying heavily on audio over visual cues.
The variation in objectives stretches past the typical bored-game rigmarole and into uncharted territory that frequently invites cruel, comeback-heavy sabotage.
Media Molecule understands that tying in each newfound maneuver to a storytelling element strengthens the bond between character and player.
Multiplayer is and always will be the heart and soul of any Call of Duty chapter, and, with the exception of one particular option, Extinction, Ghosts often drops the ball.
The once easy-to-operate Wisp abilities are carried over as well, but here they’re manipulated with the Wii U GamePad’s touchscreen, and utilize the controller’s gyroscopic capabilities to ill effect.
In Pokémon X, Game Freak takes a few risks and profit greatly from them.
It’s easy but pointless to criticize The Stanley Parable for not being more of a “game” when it bills itself (correctly) as a parable.
What might have been an assembly-line, recherché plot serves as a love letter to fans.
While the game may be behind the curve when it comes to its graphics, it’s miles ahead in terms of indefectible SRPG goodness.
The game still tells a beautiful, gripping tale, thanks in part to the voice and motion-capture performances of Ellen Page and Willem Dafoe, making 2011’s L.A. Noire, acclaimed for its facial graphics, seem decades old.
It takes note of the finger-wagging gripes unreasonably lobbed at the original and tweaks details to elevate an already fantastic journey to towering heights.
The game does a generally solid job of educating the uninformed on how to manage the extensive skill set necessary to prevent shattering Nintendo’s latest handheld in frustration.
The game expends all of its invigorating freshness within the first 10 minutes, and what follows is more of a tedious and waterlogged slog.
With a deeper roster of cards, a wider variety of missions, and a better balance to the existing cards, it might feel like a complete game.
The game’s San Andreas is, unarguably, the closest any game has come to creating a living, breathing macrocosm replete with endless interactivity packed away within every nook and cranny.
Among the best-looking on the system to date, and maintains much of the effectually cinematic, high-octane running and gunning that made the mainline PS3 installments successful.
The developers at Blizzard have proven that they know what stands the test of time in this field, and they don’t shy away from that here.
It isn’t destined to reinvent the MMORPG, but rather, to suitably rearrange the hallmarks of the genre within the confines of the celebrated Final Fantasy franchise.
Puppeteer’s creative even in the intermission between levels, where you can review the back stories of the various heads you’ve collected or read Edward Gorey-ish picture books that fill you in on the supporting cast.
Legends doesn’t skimp on content, with plenty of new worlds, old levels ported over from Origins, weekly challenges, and even a multiplayer soccer mini-game.
Payday 2’s embarrassing AI is a major problem. Police, security, and SWAT alike have little regard for their own lives, running headfirst into gunfire and taking cover behind objects that don’t exist