Review: Kirby Mass Attack

Kirby Mass Attack drops the ingest-to-transform mechanic that’s defined previous Kirby games; in fact, there’s no additional powers at all, just multiplication of the basic pink puffball.

Review: Eufloria

The game bears some new features in its console incarnation, the most noticeable being a “dynamic” difficulty setting, resulting in a faster flow of play and more aggressive enemy AI.

Review: Child of Eden

It tacks on a needlessly strange yet relatively paper-thin narrative that serves nothing more than to vaguely explain why all the crazy shit on screen is happening in such a precarious manner.

Review: The Gunstringer

Though the Kinect forces the player to move their reticle a little more deliberately than is entirely comfortable, it’s awfully satisfying to unleash death with a finger-pointing “bang-bang” gesture.

Review: Rage

The main campaign at least affords enough decent boss battles to make completing the title reasonably worthwhile.

Review: Rise of Nightmares

The game’s effective sound design and drippy character models, though compromised by the Kinect’s CPU-cycle overhead, do a good job of making you feel grossed-out and jumpy, while paying tribute to the campy delights of horror games past.

Review: Resistance 3

With only momentary cutscenes and in-game plot sequences affording a brief respite from combat chaos, this FPS piles on enough frantic firefight action to at times be downright draining.

Review: Catherine

Male characters might spew misogynistic rants full of ugly generalizations, but the game correctly identifies these as arising from insecurity and difficult personal history.

Review: Captain America: Super Soldier

Cap relies on his trusty shield and his catalogue of CQC skills to comb through Red Skull’s minions, with players augmenting their arsenal as they go along through an XP-based upgrade system.

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