Review: Fuse

Throw in the cloaking melee enemies and shielded elite agents, and the game feels like one long riff on Mass Effect 3, which isn’t terrible if you loved grinding through that game’s co-op multiplayer.

Review: Metro: Last Light

The majority of Last Light’s missions are best handled via meticulously planned sneak-distraction tactics that allow for beneficial advantages when the mandatory high-octane action does bubble up to the surface.

Review: Anomaly 2

While it lasts, the game is a challenging blast, even if the story offers only the skin-deep and all-too-familiar choice of siding with a potentially mad scientist to defend and use the Anomaly for mankind.

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Review: Monaco

Monaco’s tagline reads “What’s yours is mine,” but it’s fairly clear that these levels are designed for the robust co-op, in which up to four thieves must combine their powers to clear each heist.

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Review: HarmoKnight

In the moment, HarmoKnight’s soundtrack is quite satisfying, but most of its compositions fail to reach the distinguished degree of Pokémon’s most earwormy anthems.

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Review: BioShock Infinite

The attentive design has also yielded a story as daring as the original’s, though the focus has shifted from a cautionary tale of unchecked capitalism to an alternative world of segregation, class warfare, and religious fanaticism.

Review: Resident Evil 6

Each chapter is completely free of tension and coherence, with no sense of time passing between sections (can be minutes, can be months) and a stunning amount of reuse to make areas more bloated.

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