It’s easy to imagine Suda Gôichi out there taking notes on what this game has accomplished.
The quest to save the princess has powered a million E-rated franchises, and Suda seems determined to imagine every horrible detail of what happened to Princess Peach while she was trapped in Bowser’s bedchamber.
First impressions: The graphics are rough. When we get close-ups of car grills, it looks like something out of Cruisin’ USA for the Nintendo 64.
The problem is that the on-the-ground immersion of a third-person shooter doesn’t mesh very well with the battlefield awareness that defines the tower-defense genre.
The unforgiving timer infuses every moment of exploring the world map with nail-biting suspense.
Like a particularly well-coated Dorito, a few of the mini-games’ rather ingenious design is an unexpected treat in a familiar package.
If you title your franchise F.E.A.R., a few frights should be guaranteed.
Though Sonic turned 20 yesterday, the spiky-haired Sega mascot’s appeal has always come down to his enduring teenage spirit.
There’s something refreshing about Operation Flashpoint: Red River’s attempt to be innovative and relevant in a post-Modern Warfare world.
Refining an excellent template isn’t simple or easy, which is what makes Infamous 2’s success all the more thrilling.
The game’s superiority to its precursor is easy to discern, at least in terms of its next-gen graphics.
Compared to other mediums like film and television, video games are relatively young, and the industry is still trying to figure itself out.
Trust me, nobody really wants to revisit such “memorable” avatars as Goose, Lark, and Robin.
The corridor-shooter formula means that it’s actually much more tightly paced than Guerilla, which had plenty of the longeurs that characterize open-world games.
It’s been interesting to trace the evolution of the sports genre in video games from the earliest days of Atari to the present.
L.A. Noire isn’t about exploration or combat, both of which seem to have been included more as tacked-on concessions to hardcore gamers than integral components of the larger story.
It may rankle diehards in its reconfiguration of the series’s convoluted lore into a more streamlined, mainstream-accessible good-vs.-evil formula.
A little bit of Super Mario Bros. and a lot of Elite Beat Agents, Rio for the DS combines elements of platformers with a rhythm game.
A physics-based puzzle game that prides mental acuity over murderous mayhem, Portal 2 is the phenomenal follow-up that Valve’s 2007 hit deserved.
The efforts of the player don’t always sync up with the rewards that the game itself produces.
Steeped in history but not bogged down by it, Ōkamiden is a grandiose adventure that also manages to remain chipper and airy.