Review: Saints Row IV

There are plenty of crazy firearms, like the appropriately titled Dubstep Gun, but they basically feel like an afterthought. The frenzied, souped-up president aspect renders everything else comparatively dull.

Review: Gone Home

By the end of this two-to-three-hour journey, it isn’t just the house that’ll seem lived-in, as the characters are equally realized and relatable.

Review: Mario & Luigi: Dream Team

The game is far from sleepy, and as with previous installments, Dream Team takes on the properties of its new hero. It’s a more confident, more attractive, and more powerful RPG.

Review: Dragon’s Crown

The most protrusive sin committed by Dragon’s Crown has nothing to do with the size of its sirens’ breasts, but rather an unfortunate economical decision made by the publisher.

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Review: Pikmin 3

Everything is aglow with a unique visual sheen that dutifully demonstrates the graphical capabilities of the Wii U’s hardware.

Review: Shadowrun Returns

Before Shadowrun was a cRPG, it was an RPG of the pen-and-paper variety, a medium that did more than a thousand junior-high workshops to encourage young people to tell each other thought-out stories.

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Review: Project X Zone

It’s a credit to the strength of the iconic stature of the characters that seeing their bafflingly scripted journey to its end becomes an unavoidable errand.

Review: Game & Wario

It’s telling that much of Game & Wario was initially conceived as a customary demonstrative package of some of the Wii U’s snazziest features.

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