This absorbing, if uneven, action RPG largely threads the needle between cozy and thrilling.
The crack-like and Pokémon-esque method of earning players aside, NFL Blitz’s biggest fumble is in its extremely flawed match-making experience.
The gameplay for all of these games is still tight and responsive after all these years. Characters such as Raiden, Big Boss, Otacon, and Snake are just as engaging as well.
Was 2011 a creative regression for the video-game industry?
I knew the game was something special early on when I hoisted the Goddess Sword from its formerly eternal resting place and raised my Wiimote aerially to signify that I was its rightful master.
The graphics are inconsistent, with some scenes stunning (the aforementioned nightclub) while others look awful, such as the N64-grade flight over the African jungle.
Return to Dreamland harbors a serenely gratifying mixture of antique charm and modern flare.
The wafer-thin story is merely an excuse to take part in the kind of bizarre, over the top, and hilarious scenarios that you would never encounter in any other game.
Three-on-three, elimination-style combat is the name of the game in KoF XIII, and the overall flow of each duel isn’t as frantic or, let’s face it, luck-based as UMvC3 or something like a version of BlazBlue.
For the most part the environments appear crisp and detailed, but as the game progressed I found myself yearning for a stylistic realism that these courses wholeheartedly lack.
Ultimate Tenkaichi’s two primary ways to log in playtime are its Story Mode and Hero Mode, both of which are plainly barebones and mishandled.
When a game plays as well as this one does, even a bit of monotony is easily forgivable.
Slick, minimalistic menus with bright, vibrant colors and simple design make the game one that’s indeed appealing to sight and sound.
If there’s a reason to buy MW3, series devotee or not, it’s for its expansive multiplayer scenarios that offer hours upon hours of entrancing, customizable combat.
The game doesn’t quite raise the bar, but it unquestionably polishes it to a glowing gleam.
The game only extends the distance between its foremost rival, leading the charge with revamped defensive techniques and the brilliant Impact Engine.
Throw in hidden puzzles, item-collecting objectives, and a host of sub-games and you’re looking at a few weeks or so to clear from your schedule.
As with all rhythm games, song selection is paramount. Similar to many DDR installments of recent years, most of the available songs are super-processed teeny-bopper tunes.
Gathering before the Kinect’s three-lobed eye with other players ready to perform with computer-pleasing precision is loads of fun.
You’ll marvel at the dust-particle animations in the tank levels, the ocean swelling around an aircraft carrier, and an earthquake toppling an Iraqi building.
While it might not spawn any fresh Poke disciples, Rumble Blast delights often enough to appease the acquainted.