Cyber Shadow is every bit as challenging as its pedigree suggests, but the game takes care to space out its most demanding segments.
The show’s hacky obviousness couldn’t be any further removed from the ethos of Jonathan Demme’s seminal 1991 thriller.
The series draws a line between itself and the glossy superhero blockbuster, but its structure is about as modern as it gets.
The film mostly casts doubt on Gorō Miyazaki’s basic ability to tell a story.
Hitman 3, for better and worse, splits the difference between player freedom and focused storytelling.
Identifying Features is as much about the act of seeing and observing as it is about not seeing.
The film’s ultimate insight into predator-prey relationships is paltry compared to its occasionally effective build-up.
Roseanne Liang leverages the absolute implausibility of the film’s later scenes into something brisk and exciting right to the very end.
To criticize Cyberpunk 2077 for being hypocritical and conservative feels almost beside the point.
The Pathless ultimately buries anything it might have to say in a stupefying level of cliché.
Nicolas Cage’s amusing turn as a kooky hermit with an affinity for newspaper hats often feels awkwardly spliced into the film.
The game noticeably stumbles as it attempts to more overtly address the darkness beneath its concept.
Carto gets a lot of brain-bending mileage from its central mechanic.
It’s difficult to escape a sense that the game’s ambition far outstrips the number of unique people it can plausibly render.
The film has an exciting, lived-in quality that elevates what are otherwise some markedly unsteady attempts at horror.
Nocturne is a reminder that the notes themselves are just as important as how you play them.
In theory, its intricacies should be bracing, but in practice the fixation on spacing and formation further slows down the pace.
The series invigorates its material with the rousing trappings of a semi-comedic western.
Spelunky 2 remains staunchly committed to its immaculate core design.
The series concerns itself with boundaries between the different cultural standards of young adulthood.