Review: WWE All Stars

In the game’s singe-player “Path of Champions” mode, which is essentially a lame ladder-climb through 10 increasingly difficult opponents, you’ll eventually find your attacks being countered more and more often.

Review: Yakuza 4

Yakuza 4 is 20 mini-games rolled into one and glossed over with a rampant action-RPG and hyper-stylized crime theater.

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Review: Crysis 2

If familiarity occasionally breeds disenchantment, the game’s design is so sharp as to at least refine clichés.

Review: Fight Night: Champion

The in-ring dynamics have been polished rather than rewritten, with Fight Night Champion embracing a dual analog control scheme with even more conviction than 2009’s Round 4.

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Review: Bulletstorm

And so it goes that Bulletstorm is an unfocused and repetitive mess, never completely succeeding in anything it attempts—excess without abundance, gravitas without weight.

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Review: Killzone 3

Reinventing the wheel is no prerequisite to success, and in terms of its cacophonous sound design and gorgeous, fluid visuals, Killzone 3 is first-rate.

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