Review: Closure

The ingenuity of the puzzle solving is the main talking point here. A precarious interplay between light and dark is a key gameplay mechanic.

Review: Ninja Gaiden 3

The story moralizes on the subject of murder with a heavy hand and yet its main character cuts through each nameless person on screen without raising any valid questions in the process.

Review: Yesterday

Creepy whistles and synthesized music echo through the speakers, and the strong visual style of the game’s many camera angles compel you to keep exploring.

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Review: I Am Alive

While it’s a nice change to play as an ordinary family man, the whole “I must find my daughter” story never becomes more than a generic motivator.

Review: Mass Effect 3

Mass Effect 3 lives or dies by its skillfulness in balancing being both the last chapter in a lauded tale and an introduction for the curious to see what all the hype is about.

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Review: SSX

The equipment and currency systems are skin-deep for the six-to-eight-hour one-player campaign, but truly boost forward in the immersive online portions of SSX.

Review: Syndicate

What the single-player campaign lacks in breathtaking set pieces and the variety of settings found in other modern FPS games, it makes up for in challengingly but fairly scripted boss encounters.

Review: Asura’s Wrath

Asura’s Wrath is basically a series of cutscenes that the player inputs commands to dictate outcomes, with occasional third-person sequences wedged in for some better-late-than-never variety.

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Review: Gotham City Impostors

Monolith tried to create a full-bodied shooter experience with their limited budget they were given, but titles such as Bulletstorm and TimeSplitters truly experimented with slapstick within the FPS genre.

Review: SoulCalibur V

The new Guard system uses half of your Critical Gauge and the timing is more relaxed, and since you can’t spam it over and over, “turtling” won’t be an option.

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