It stands apart from its contemporaries for relying heavily on audio over visual cues.
While the gameplay may grow a little stale, the story rarely falters.
Risen 2 tries oh-so-hard to deliver Skyrim on the high seas, but miscarries miserably.
Real-time activated battles are the game’s weapon of choice, with enemies appearing on the screen prior to entering fighting sequences.
With the exception of some savage, keyboard-crushing levels late in the game, it’s a blast to play.
Dream Drop Distance does well to escape the chains of gloating self-worship that has become the stigma of the series.
Wildly and inaccurately swinging around the 3DS in order to accomplish goals that could otherwise be completed in a much more dignified and preferable manneris totally unnecessary and a misuse of the technology.
Four-combatant multiplayer combat fares better than solitary undertakings, particularly treasure-hunting missions.
The game’s combat mechanic is frequently diverting if you can get past that it’s very nearly an Arkham City doppelganger.
It rewards you for speed runs and efficiency within each level, but it’s so downright masochistic in its expected precision that such goals seem hopelessly unattainable.
Square Enix has constructed an adequate gift to itself and to its followers.
Though the tale is slight, Brave’s gameplay is an entertaining blend of an isometric action-adventure and twin-stick shooter.
Not being able to import your Magic: The Gathering 2012 decks may be a bummer, but then again, the point of Magic: The Gathering 2013 is to sell the combinations offered by the new set.
It could have used more Portal 2-style cleverness, excitement, and danger in order to truly push it to the head of the puzzle-oriented pack.
With the game, Atlus and Sting have officially placed the PlayStation Portable back on life support.
Exploring the landscape is fun, as there are hidden “god plates” and silly achievements behind solid-seeming nooks and in just-out-of-reach crannies, but manipulating the objects to get there is a tireless chore.
The puzzles are consistently well-designed from an entertainment perspective—just hard enough to keep you busy, but clear enough that you’ll enjoy a rush of “I am so smart!” every few minutes.
The game does well in keeping the player invested in narrative happenings between battles.
Splice is a game that’s essentially about the act of creation.
This overly styled, repetitious, kitchen-sink comic brawler is “awful but hilarious.”
A substantial amount of Gravity Rush’s appeal comes from its captivating story and sharp visuals.