Review: Lords of the Fallen

Lords of the Fallen is trying to Goldilocks it, neither being too hard nor too soft, and that lands it in the rather generic and unadmirable position that last year’s Bound by Flame found itself.

Review: Borderlands: The Pre-Sequel!

The essential gameplay can be reduced to a series of shoot-’em-up fetch quests through hazardous landscapes, but even veterans will have to adapt their FPS techniques to make it through.

Review: Disney Infinity 2.0

GTA may be more graphic, but I’d rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.

Review: Driveclub

There are too many dings on the chassis, from the constant inability to activate promised features and occasionally glitchy effects of current and standard modes.

Review: Persona 4 Arena Ultimax

Whether you’re playing with friends at home, emulating the arcade experience online, getting intimate with the single player story, taking fighting lessons from the computer, or grinding experience, this is the entire package.

Review: CounterSpy

There isn’t a single elaborate or cinematic set piece, and instead of explosive action, there’s just a lot of repetitive, mindless killing.

Review: Hohokum

Like the Dude from The Big Lebowski, the chill and super casual single-eyed snake at the center of Hohokum simply abides.

Review: Cloud Chamber

The result is both fascinating and frustrating, though the innovative presentation keeps things on the positive end of the spectrum.

Review: Back to Bed

It combines Escherian architecture with a distinct Dali-esque surrealism, but, like most dreams, it fails to hold up under scrutiny.

Review: So Many Me

There’s a very fine line between having too much and so much of a good thing, and the clone-filled So Many Me is determined to live on that edge.

Review: Wayward Manor

As much as I fear death, if being a ghost is anything like the experience of playing one here, bring on sweet, sweet oblivion instead.

Review: Transistor

As in Bastion, you’ll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.

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