Throughout this season of True Detective, a singular point has been drilled into our heads: “We get the world we deserve.”
Good and evil have often been described as two sides of the coin that is humanity, and “Down Will Come” certainly puts that theory into practice.
Finally, there’s Frank, who’s still in what he referred to as a “papier-mâché” state of being—neither coming nor going.
Ultimately, what gets Frank out of bed is an echo of Leonard Cohen’s sentiment in the show’s theme song, “Nevermind.”
All the central characters have moments here in which they, for all intents and purposes, might well be dead.
Unsurprisingly, the game runs as well on consoles as its predecessors, and its tried-and-true combat is a clean fit for the MMO format.
It’s long been a given on Game of Thrones that “All men must die.” The question, then, is less a matter of whether they will, but how they will.
It lies somewhere between a fully formed game in which wizards learn to chain elements into powerful spells and a low-rent improv show.
The deeper irony here, of course, is that “The Dance of Dragons” refers to the divisive, needless war between two siblings for the Iron Throne.
If there’s one thing the frenetic White Walker-packed climax of “Hardhome” proves, it’s that at the end of the day, talk is cheap.
It’s aesthetically crisp and ninja-smooth, but the game all but vanishes from one’s mind even while playing it.
As you’d expect from a series with such a dismal track record of successful weddings, its idea of presents isn’t much better, and even the most sincere, like Sam’s, comes with a disclaimer.
Experience is earned largely through quests, which highlights the emphasis on thoughtful storytelling over mindless bloodshed.
We may not be able to control the narrative of what happens to us, but we can at least manage how we react to these things.
The problem these men face is that there are plenty of boys who find themselves in positions of power, and that’s not even mentioning King Tommen in King’s Landing.
Considering how many people are neither feared nor loved in “Sons of the Harpy,” respect is all that matters.
Despite being home to the Faceless, the House of Black and White is filled with a variety of visages: statues to the various gods of Westeros.
Unless a player’s favorite part of chess is waiting for their opponent to take their turn, S.T.E.A.M. might just end up wrinkling their brain.
It’s fitting that the titular House of Black and White is home to No One, for if there’s anything true of Westeros, it’s that nothing is ever black and white.
Everything a player needs to know about Curve Digital’s literally sneaky puzzle platformer, Stealth Inc. 2: A Game of Clones, is in its title.