Review: So Many Me

There’s a very fine line between having too much and so much of a good thing, and the clone-filled So Many Me is determined to live on that edge.

Review: Wayward Manor

As much as I fear death, if being a ghost is anything like the experience of playing one here, bring on sweet, sweet oblivion instead.

Review: Transistor

As in Bastion, you’ll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.

Review: Bound by Flame

The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.

Review: Diablo III: Reaper of Souls

Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard’s requirement that players remain connected to the Internet while playing.

Review: The Banner Saga

As befits a game funded through Kickstarter, The Banner Saga doubles down on risk/reward mechanics throughout its rather lengthy journey.

Review: Broken Age

If it does away with verb-based actions, it’s in the hopes of emphasizing the joys of exploring these two worlds rather than the frustrations of a pixel hunt.

Review: The Novelist

These mechanics aren’t broken so much as literally insane, in the sense that each chapter requires you to do the exact same things, somehow expecting different results.

Review: Tetrobot and Co.

The reason for the lack of fanfare is because the devious designers know that avid puzzlers will supply their own delighted applause as they reach one “aha” moment after another.

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