Review: Bloodborne

A result of the lack of tutorials and handholding is that each bit of hard-earned progress provides an unparalleled adrenaline rush.

Review: Evolve

The class-based rewards, compendium of achievements, and the adrenaline of capturing and killing a trophy monster makes for a compelling game.

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Review: Far Cry 4

For those desiring a more focused approach to gameplay, Far Cry 4 offers a lengthy campaign with over 40 missions.

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Review: Persona Q: Shadow of the Labyrinth

If there’s a single downside, it’s that with a cast of over 16 characters, only five of whom can physically be in your party, there’s very little reason to play around with your party’s composition.

Review: Assassin’s Creed: Unity

The consequences of brash actions are glossed over, and the last three sequences of the game feel redundant, with back-to-back assassinations occurring first at public guillotines and then private dinner parties.

Review: Lords of the Fallen

Lords of the Fallen is trying to Goldilocks it, neither being too hard nor too soft, and that lands it in the rather generic and unadmirable position that last year’s Bound by Flame found itself.

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Review: Borderlands: The Pre-Sequel!

The essential gameplay can be reduced to a series of shoot-’em-up fetch quests through hazardous landscapes, but even veterans will have to adapt their FPS techniques to make it through.

Review: Disney Infinity 2.0

GTA may be more graphic, but I’d rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.

Review: Driveclub

There are too many dings on the chassis, from the constant inability to activate promised features and occasionally glitchy effects of current and standard modes.

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