Once upon a time, two girls walk through a forest, muddying up their fancy clothes in search of a fortune-telling witch.
Overall, Axiom Verge’s design stands out, particularly when it fiendishly deviates from the expected.
A result of the lack of tutorials and handholding is that each bit of hard-earned progress provides an unparalleled adrenaline rush.
This is the action-packed gauntlet fans of the original Resident Evil never knew they wanted.
The game is as punishing and uncompromising as the continental war that it chronicles, and it will school you.
The class-based rewards, compendium of achievements, and the adrenaline of capturing and killing a trophy monster makes for a compelling game.
Nostalgia is a tricky thing, as things are almost always better in our idealized memories.
After the first few chuckles, how funny is it, really, that the Programmer’s damage is misleadingly expressed in binary numbers?
The Talos Principle has an answer to the age-old question of “Why do we play games?”
Temple of Osiris is best when it remains focused on the action-oriented gameplay, shining brightest in boss battles that combine puzzles and gunplay.
For those desiring a more focused approach to gameplay, Far Cry 4 offers a lengthy campaign with over 40 missions.
If there’s a single downside, it’s that with a cast of over 16 characters, only five of whom can physically be in your party, there’s very little reason to play around with your party’s composition.
It’s more interested in showing off just how beautiful (and deep) the multilayered design runs than it is in really elaborating on it
The consequences of brash actions are glossed over, and the last three sequences of the game feel redundant, with back-to-back assassinations occurring first at public guillotines and then private dinner parties.
In short, Advanced Warfare advances every single aspect of the already impressive Call of Duty series.
Lords of the Fallen is trying to Goldilocks it, neither being too hard nor too soft, and that lands it in the rather generic and unadmirable position that last year’s Bound by Flame found itself.
A City Sleeps marks Harmonix’s first foray outside of pure rhythm games like Frequency, Rock Band, and Dance Central.
The essential gameplay can be reduced to a series of shoot-’em-up fetch quests through hazardous landscapes, but even veterans will have to adapt their FPS techniques to make it through.
GTA may be more graphic, but I’d rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.
There are too many dings on the chassis, from the constant inability to activate promised features and occasionally glitchy effects of current and standard modes.