Review: Fuse

Throw in the cloaking melee enemies and shielded elite agents, and the game feels like one long riff on Mass Effect 3, which isn’t terrible if you loved grinding through that game’s co-op multiplayer.

Review: Anomaly 2

While it lasts, the game is a challenging blast, even if the story offers only the skin-deep and all-too-familiar choice of siding with a potentially mad scientist to defend and use the Anomaly for mankind.

Review: Monaco

Monaco’s tagline reads “What’s yours is mine,” but it’s fairly clear that these levels are designed for the robust co-op, in which up to four thieves must combine their powers to clear each heist.

Review: BioShock Infinite

The attentive design has also yielded a story as daring as the original’s, though the focus has shifted from a cautionary tale of unchecked capitalism to an alternative world of segregation, class warfare, and religious fanaticism.

Review: The Bridge

It’s a shame that the basic controls take so much away from appreciating The Bridge itself, because the game is literally a work of art.

Review: Antichamber

Cel-shaded graphics keep things neat and simple, with long white corridors occasionally showing a glimpse of pastel blue, green, yellow, or red to subtly hint at where, in this non-linear maze, you should be going next.

Review: The Cave

Solutions are less about unraveling a devious construction and more about remembering where each item is, as you can only carry one at a time.

Review: DmC: Devil May Cry

There are so many solid decisions made by Ninja Theory that it’s as if they surveyed Devil May Cry fans and haters and then provided to cater to both.