Review: Anomaly 2

While it lasts, the game is a challenging blast, even if the story offers only the skin-deep and all-too-familiar choice of siding with a potentially mad scientist to defend and use the Anomaly for mankind.

Review: Resident Evil 6

Each chapter is completely free of tension and coherence, with no sense of time passing between sections (can be minutes, can be months) and a stunning amount of reuse to make areas more bloated.

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Review: Rise of Nightmares

The game’s effective sound design and drippy character models, though compromised by the Kinect’s CPU-cycle overhead, do a good job of making you feel grossed-out and jumpy, while paying tribute to the campy delights of horror games past.

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