Middle-earth: Shadow of War doubles down on every single aspect of Shadow of Mordor, for better and worse.
There’s no mystery to Union, which is grounded in exactly the way that the Beacon Mental Hospital was not.
Assassin’s Creed: Origins makes Assassin’s Creed feel like a completely new series for the first time in 10 years.
Even in its remastered form, this expansion stands tall as a relatively focused and uncomplicated action experience.
Beneath the game’s staggeringly wild aesthetic lurks the steel-hard, unforgiving soul of a run-and-gun shoot-'em-up.
The Capcom game’s flippant approach to its pedigree is evident right from the beginning of its Story Mode.
Knack 2 falters when it stops reinventing elements from other games and starts cannibalizing itself.
It’s a game that has no doubts as to what it wants to be, largely delivering an experience with the fervor it deserves.
Yakuza Kiwami is a stripped-down, basic version of a winning formula, but there’s no denying it still wins.
Mario + Rabbids Kingdom Battle is one of the most creative turn-based tactical games in years.
When the game settles into straightforward action, it comes across as a retread of past Uncharted entries.
Hellblade: Senua’s Sacrifice‘s strongest sequences mirror specific physical symptoms or psychological fears.
The game’s propensity for indulging counterintuitive elements feels like a willful act of self-sabotage.
It’s bewildering how so much of Volition’s Agents of Mayhem feels like a show of conformity.
Whether or not you suffer from simulator sickness, Bloober Team’s latest, Observer, will make you queasy.
At its best, Sonic Mania makes classic zones from past Sonic the Hedgehog games feel unpredictable again.
Capcom’s second collection of Mega Man games mostly showcases a series in its death throes.
Tacoma is a master class in the art of giving you the tools to experience a fascinating place through others’ eyes.
Almost every element ties into the game’s overarching theme, which calls into question rules and tradition.
So much of the game is build up to minor privileges and plot points that other RPGs freely give to the player.