It’s easy to imagine Suda Gôichi out there taking notes on what this game has accomplished.
Few space shooters are as dedicated as Chorus is to making such an impact as an engrossing, thoughtful adventure.
There are excellent RPG ideas powering the game, but they’re left stranded in search of a worthwhile role to play.
Only by leaving WWII in the rear-view mirror does the game live up to the innovation promised by its subtitle.
Marvel’s Guardians of the Galaxy is blissfully freeing in a way that not many shooters are these days.
Riders Republic is a buffet of breathtaking sights and catchy sounds, but it’s bogged down by checklists and grinds.
Lost Judgment feels like a genuine alternative to the Yakuza games of yore, albeit one that’s still reluctant to leave its comfort zone.
Nonsensical characterization is the order of the day throughout House of Ashes.
Review: Inscryption Is a Roguelike Deck-Builder with a Brilliant Theme Up Its Sleeve
The game is an unholy hybrid of a roguelike deck-builder and escape-room experience.
The game perfects the 2D trappings of Metroid’s mechanics and hands players so much freedom when it comes to exploration.
The game’s aesthetic is wondrous, but you may remember Eastward most for its disrespect for the player’s time.
The game doesn’t fail, but it’s easy to imagine the better one that isn’t too big for its britches.
Remedy’s Alan Wake certainly feels its age, even with a new coat of paint, and that’s okay.
The game often lets its stylistic tics drag the experience into varying degrees of frustration.
Deathloop brings a considerable measure of liveliness to the by now moth-eaten concept of the time loop.
In doubling down on the randomness of its microgames, the WarioWare series has at last gotten its shtick together.
For better and worse, the game lacks for the trailblazing go-anywhere spirit of Breath of the Wild.
Because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous.
The game’s incredibly refined, real-time combat is complemented by the social lessons and warnings imparted by the story.
It may lack depth of interactivity, but the game is more of a trippy coming-of-age story than it is a career mode in Rock Band.
The game’s inventive and jokey writing goes a long way toward mitigating the frustrating linearity that takes over the campaign.