Review: Call of Duty: Ghosts

Multiplayer is and always will be the heart and soul of any Call of Duty chapter, and, with the exception of one particular option, Extinction, Ghosts often drops the ball.

Review: Syndicate

What the single-player campaign lacks in breathtaking set pieces and the variety of settings found in other modern FPS games, it makes up for in challengingly but fairly scripted boss encounters.

Review: Gotham City Impostors

Monolith tried to create a full-bodied shooter experience with their limited budget they were given, but titles such as Bulletstorm and TimeSplitters truly experimented with slapstick within the FPS genre.

Review: Resistance 3

With only momentary cutscenes and in-game plot sequences affording a brief respite from combat chaos, this FPS piles on enough frantic firefight action to at times be downright draining.

Review: Trenched

The problem is that the on-the-ground immersion of a third-person shooter doesn’t mesh very well with the battlefield awareness that defines the tower-defense genre.

Review: Wii Play Motion

Like a particularly well-coated Dorito, a few of the mini-games’ rather ingenious design is an unexpected treat in a familiar package.

Review: Bulletstorm

And so it goes that Bulletstorm is an unfocused and repetitive mess, never completely succeeding in anything it attempts—excess without abundance, gravitas without weight.