The multiplayer doesn’t reinvent the wheel, but the single-player levels are delirious in their verticality and spectacle.
The Batman: Return to Arkham collection is the video-game equivalent of that old “You Had One Job” meme.
The material grants a depth and poignancy to Lara’s zealous chase across the globe to finish her father’s work.
The game’s successes as a continuation of Gears of War’s narrative falter in the face of stubbornly archaic gameplay.
It lacks for the two things Destiny has never been short on from day one: personality and imagination.
Even when the stories drop the ball, the allegories make them invaluable parables for this year in particular.
These are moments of impressive beauty and joy, moments blessedly unsullied by ReCore’s technical lethargy.
This is a game that’s content to let players do only one thing: kill a hell of a lot of Titans.
The game comes down to the indisputable truth that, when it comes to space travel, the journey is everything.
Africa and its people are, essentially, exotic props in this game, with no humanity or purpose.
Linda Hamilton gets so little due respect over the years for how much of the film’s midsection rides on her.
What game adds to the Lego video game formula is a few drops of proper modern gameplay mechanics.
It’s a gorgeous, gruesome beauty, but only inches removed from shooter conventions 15 years past their prime.
Even with as much mayhem as the game brings to the table, it never forgets to make itself accessible and welcoming.
The game’s stronger than expected writing and decent cast more than make up for its conceptual banalities.
This is a twin-stick shooter that adds complexity and depth to a genre that typically has no use for either.
For the series, this is a confident step toward something much more disciplined and understatedly profound.
You have quite a collection of spectacular failures here in cohesively telling the story of these two films.
One of the finest, most relatable examples of the incredible empathy that video games are capable of inspiring.
The game’s images convey less the abstract terror of an unknown world than they do a sub-American McGee warping of childhood innocence.