The game’s strongest sequences mirror specific physical symptoms or psychological fears.
Whether or not you suffer from simulator sickness, Bloober Team’s latest, Observer, will make you queasy.
The episode that dials back from the epic confrontations that have filled out the majority of this season.
In war and through violence, Game of Thrones is as clear and compelling as it gets.
Three episodes into this truncated seventh season and Game of Thrones is spiraling toward a preordained place.
Almost every element ties into the game’s overarching theme, which calls into question rules and tradition.
The episode manages to set up future conflicts without interrupting its rapid pace.
Without a way to fail, Yonder: The Cloud Catcher Chronicles just soldiers on like its fishing minigame.
Even after six seasons, Game of Thrones still doesn’t know what’s most important to its own story.
When the series isn’t bogged down in relationship drama, it’s focusing on ill-defined backroom deals.
Snowfall serves as a well-researched yet banal history lesson on America’s war on drugs.
It fares best when it escapes the environs of your oasis and delves into its all-too-rare puzzle-filled dungeons.
It wants to be more of a three-dimensional museum, one that carefully categorizes emotions, than a game.
At its best, the game is a perfect marriage between the telling of a story and one’s first-hand engagement with it.
The game is beautiful to look at from a distance but disappointing up close.
It benefits nobody to see heroes so emotionally minimized in their single-minded pursuit of a powerful artifact.
The story understandingly loops, but the gameplay mechanics are frustratingly fixed.
Thimbleweed Park ends up feeling like a flashback to the good old days of LucasArts adventure games.
In the season finale of Homeland, everyone is a pawn in someone else’s power play.
The game isn’t interested in coasting on nostalgia, but in establishing brand-new memories for the next generation.