Gotham Knights isn’t as mechanically interesting or satisfying as the Arkham series.
Gotham Knights is a new open-world, third-person action RPG featuring the Batman Family.
Telltale Games’s take on the Dark Knight is a much-needed step forward in terms of placing gamers in Batman’s boots.
The Batman: Return to Arkham collection is the video-game equivalent of that old “You Had One Job” meme.
No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.
They say that New York City never sleeps, and those who play The Division may understand the feeling.
Even with all the gadgets, all the exhilaration of success, its greatest achievement is in making it feel like it just might not be enough.
Lackluster battle mechanics, glitchy AI issues, and more make the roughly seven-hour initial playtime feel like double the length.
The game’s combat mechanic is frequently diverting if you can get past that it’s very nearly an Arkham City doppelganger.
Just as importantly, hand-to-hand combat remains a free-flowing, rapid-fire thrill, allowing you to assault a wide assortment of opponents with various button-combination attack and counter techniques.
Bits of dialogue about a DNA chronal device, “quantum causality,” and “chronal energy polarity” are bandied about by Parker and O’Hara like they’re simple concepts to grasp.
Cap relies on his trusty shield and his catalogue of CQC skills to comb through Red Skull’s minions, with players augmenting their arsenal as they go along through an XP-based upgrade system.