Where the game goes in-depth, and where it clearly feels most comfortable, is in its omnipresent brawls.
As varied and intriguing as the game can get on a conceptual level, it outdoes itself in the minutiae of traversal and combat.
Worse than the sheer tedium of shooting is the effect it has on the game’s atmosphere.
Every shootout is an opportunity to execute a thoroughly balletic performance of sorts.
The 2019 Electronic Entertainment Expo presented an industry in transition.
This is a rare adventure game in which the journey is actually more of a reward than the destination.
Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.
Playing Pathologic 2 feels like suffering, and it’s meant to be that way.
The game forsakes worldbuilding as it increasingly gives itself over to making the most digressive of statements.
It fits together disparate genres so perfectly that you wonder how nobody thought to combine them sooner.
It’s not greed in this day and age to expect publishers to respect and preserve their history. At this point, it’s an artistic responsibility.
The game’s first few acts are its finest, particularly for their strong sense of physicality.
The setting of the game is the familiar stuff of science fiction, but the lens through which it’s viewed is not.
It’s hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
It’s unfortunate that A Plague Tale’s story falls short of its technical accomplishments.
The game is clearly geared toward young players, so expect a lightweight experience.
The game is at its most entertaining and gleeful when it is, indeed, just Mortal Kombat.
The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
The game takes delight in its over-the-top violence, cheesy monologues, and nonsensical plot.
This VR title boasts an endearingly goofy premise, but it’s one that’s executed in bumpy fashion.