Jake Kasdan’s Jumanji: The Next Level visibly strains to justify its existence beyond the desire for profit. The wild success of its predecessor guaranteed another entry in the series, but there’s so little reason for its characters to return to the video game world of Jumanji that this film struggles to orient them toward a collision course with destiny.
Now scattered to the winds of collegiate life, Spencer (Alex Wolff), Martha (Morgan Turner), Fridge (Ser’Darius Blain), and Bethany (Madison Iseman) keep in touch via group text as they plan a reunion over winter break. Kasdan shoots these moments with excruciating pauses that would seem a deliberate reflection of the awkward cadences of texting were the characters’ in-person conversations not every bit as stilted and arrhythmic. It’s hardly any wonder, then, that Spencer, already so anxiety-ridden, is driven to such insecurity over the possibility that the members of his friend group went their separate ways that he reassembles the destroyed Jumanji game in order to feel some of the heroism he did during the gang’s earlier adventure.
Soon, Spencer’s friends discover what he did and go into Jumanji to get him, the twist this time being that everyone gets assigned to a different player than they were last time, complicating their grasp of the game’s mechanics. But making matters worse is that Jumanji also sucks in Spencer’s grandfather, Eddie (Danny DeVito), who gets assigned Spencer’s old hero, Smolder Bravestone (Dwayne Johnson), as well as Eddie’s estranged business partner and friend, Milo (Danny Glover), who’s placed into the body of zoologist Frankling Finbar (Kevin Hart).
The sight of Johnson and Hart shaking up their stale partnership by play-acting as old men briefly enlivens The Next Level after 40 minutes of laborious setup and leaden jokes. Watching the Rock scrunch up his face as he strains to hear anyone and speaking every line in a high, nasal whine with halting confusion does get old after a while, but there’s an agreeable hint of his tetchy, anxious performance in Richard Kelly’s Southland Tales to be found here.
Hart may be even better, tempering his exhausting manic energy by running to the other extreme to parody Glover’s deliberate manner of speaking. The actor draws out every sentence into lugubrious asides and warm pleasantries even in the midst of danger. In the film’s only laugh-out-loud moment, Milo spends so much time spouting asinine facts that he fails to prevent Eddie from losing a player life, prompting a baffled and anguished Milo to lament, “Did I kill Eddie by talking too slow, just like he always said I would?”
But such moments, in which the film’s blockbuster stars play against type, are quickly subsumed by the ugly chaos of the action. There’s no sense of escalation to The Next Level, with each set piece almost instantly collapsing into a busy spectacle of eluding stampeding animals, running across rope bridges, and taking on waves of enemies. There’s no weight to any of these sequences, nor to the game’s new villain, a brutal conqueror (Rory McCann) who embodies all the laziness of the writing of antagonists for hastily assembled sequels.
Likewise, for all the emphasis on video game characters who can be swapped out on a whim, it’s the players themselves who come across as the most thinly drawn and interchangeable beneath their avatars. None of the kids have any real personality, merely a single defining quirk that makes it easy to identify them when their avatars mimic them. And when the film pauses to address some kind of character conflict, be it Spencer and Martha’s ambiguous relationship or Eddie and Milo’s attempts at reconciliation, it only further exposes the film’s meaninglessness. The original 1995 film, disposable as it may be, finds actual pathos in its menacing escalation of horrors and the existential terror of contemplating a lifetime stuck in the game as the world moved on. The Next Level, on the other hand, is a moribund, hollow exercise, dutifully recycling blockbuster and video game tropes without complicating either.
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