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The 25 Best Video Games of 2016

This was the year of the sea change, a crucial moment where the medium found maturity and diversity.

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The 25 Best Video Games of 2016
Photo: Campo Santo

If there’s any one area of culture that didn’t suffer a crippling lesson in humility in 2016, it was video games. In fact, in most respects, it was the one area that managed to creatively thrive, where even typically under-ambitious annual mainstays like Call of Duty managed to perform strong pivots toward the new and fascinating. Meanwhile, stronger but less bombastic statements of artistic intent that would’ve gone quietly into the good night in years past became the massive success stories of the day. This was the year of the sea change, a crucial moment where the medium found maturity and diversity, because of and occasionally in spite of its audience, which is what all good art does. The 25 games we named the best of the year are the most stellar examples of that, and the promise of progress we desperately needed to see in this of all years. Justin Clark


The 25 Best Video Games of 2016

25. Stardew Valley

It’s tempting to call Stardew Valley the most unlikely hit of 2016, considering its stunning success on the charts. After all, the game painstakingly imitates Harvest Moon, a series that hasn’t reared its head much in recent years. But such a pedestrian label undersells developer ConcernedApe’s colossal achievement. Those of us looking for an escape from this year’s dire extremities might find solace in the titular valley, but good luck retrieving yourself when you’ve fully burrowed into it. The particulars of farm management, mining, and crop bundling will likely keep you occupied for weeks upon weeks, and that’s before you even try to start a family. Running a farm isn’t easy, but Stardew Valley makes it irresistible. Steven Wright


The 25 Best Video Games of 2016

24. Final Fantasy XV

Playing Final Fantasy XV is almost like playing through the recent history of video games, spanning the full 10 years of the game’s development. Its core mechanics, its graphics, even its story in spots all feel like a newer game built over the ruins of another. The game spends hours upon hours breezing past everything expected and easy about a Final Fantasy game. The heart of Final Fantasy XV is a tale of brotherhood, an ersatz bachelor road trip marred by a massive familial loss. Literally and figuratively, prince Noctis and his crew can never go home again. Though a more traditional Final Fantasy story is going on around them, it’s peripheral to a game far more interested in bonds between brothers, with no self-consciousness about their emotions, their interests, the people and places they love. Imagine Y Tu Mamá También, only Gael García Bernal can teleport. That may be an insane comparison to make about a JRPG, and yet, this is the strange but utterly compelling caliber of storytelling Final Fantasy XV has stepped into. Clark


The 25 Best Video Games of 2016

23. Quantum Break

Quantum Break feels like the game Remedy had been building up to since the first Max Payne, a riot of various media smashing against each other, vying for dominance. It’s not exactly a fluid transition going from game to live-action footage, from character to character, from timeline to timeline, but it’s so very easy to fall in love with the audacity of the attempt, especially when the game hits kinetic pay dirt, playing around with and being constantly threatened by the very fabric of time and space. The actual action feel like a persistent God Mode, the stakes of the plot are the heaviest imaginable, and all of it performed by a slate of character actors blessedly refusing to phone this one in. Remedy hasn’t so much reinvented the action game so much as played holy havoc with it with an evil grin. Clark


The 25 Best Video Games of 2016

22. Ratchet & Clank

It might seem like a long time ago now, but back in 2003, a gun-toting lombax, Ratchet, and his tiny robot pal, Clank, saved us from the legion of humorless military shooters that flooded onto platforms like so much rancid tar. Even now, as that tide of camouflaged fatigues seems apt to recede the colorful, chromed-out weapons and goofy self-deprecation that first lured children and adults alike to the series’s side are still just as refreshing as the first steps you took on Veldin so many years ago. But this isn’t just a nostalgia trip, as Insomniac retooled virtually every mechanic of the first game in the series, and it all handles like a dream. As a remaster, Ratchet & Clank might be overlooked in favor of newer fare, but this is one adventure worth revisiting. Wright


The 25 Best Video Games of 2016

21. No Man’s Sky

There are three versions of No Man’s Sky: the one Hello Games hyped up, the one gamers expected, and the one we got. Only one of those versions matters, and it’s the one devoid of the expectations of the mob. It’s the one Sean Murray and his team built for years, a world-birthing engine of infinite exploration and possibility. It’s a game that feels vast, infinite, and somehow so small and limiting. And yet, the Herculean achievement of creating a nigh-seamless universe teeming with not just life but ways to live cannot be denied. An international team of hundreds could’ve made No Man’s Sky palatable and easy, or made gunplay a priority. Instead, it’s a beautifully massive game that serves no other master than presenting the means and resources to explore an unending universe. There’s no other video game that so intrinsically trusts and nurtures the great human need to be in the stars than this. Clark

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Interview: Jia Zhang-ke on Ash Is Purest White and the Evolution of China

Jia discusses what he likes about digital video and how Zhao Tao helped bring her role to life.

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Jia Zhang-ke
Photo: Cohen Media Group

Unshowy yet unshakably self-assured, sincere but with glimpses of a sly sense of humor, and unhesitatingly frank even about touchy topics like the Chinese government’s censorship of his work, Jia Zhang-ke comes off in person just as a fan of his films might expect. Ever since his 1997 feature debut, The Pickpocket, and 2000’s Platform, in which young people struggle to adapt to China’s increasing Westernization, Jia has been creating a kind of unofficial history of his homeland, quietly defying his government’s determination to erase its tracks as it barrels along by doing things like rewiring the economy, rewriting the social contract, and depopulating whole cities and erecting new ones in a matter of months.

Jia’s films operate in metaphorical deep focus, surfacing the ways that these sweeping societal changes affect individual lives and relationships by zeroing in on sensitively detailed portrayals of two lovers, or of a group or pair of friends, while just as clearly portraying the socioeconomic backdrops to their stories. And often at the center of his films is Zhao Tao, his wife and longtime muse. In Jia’s latest, Ash Is Purest White, Zhao reprises the role she played in 2002’s Unknown Pleasures: Qiao Qiao, a strong-willed woman from Jia’s hometown of Fenyang, this time over a span of 17 years that starts when she’s the young lover of a gangster and ends with her in charge of the gambling den he once ran.

In a conversation before Ash Is Purest White’s debut at the New York Film Festival, Jia explained what he likes about digital video, how Zhao Tao helped bring her role to life, and how he deals with his government’s suppression of his work.

The music in your films is always an important part of the story. Can you talk about how you picked the songs for this one, starting with “Y.M.C.A.”?

Since I wanted to set the story starting in 2001, I wanted to find a piece of music that can trigger that particular era very authentically. And back in the day, in 2001, the younger generation, they didn’t have a lot of sources of entertainment. They might have had a disco club and karaoke, and that was about it. Two songs very popular at that time were “Y.M.C.A.” and “Go West” [the Pet Shop Boys song that was a motif in Jia’s Mountains May Depart].

The reason that we liked “Y.M.C.A.” was not because we understood the lyrics or understood who sang them or who was involved in the production. We had no idea what they were singing about. But we did enjoy the rhythm, the melody, and the beat, which is matching the heartbeat of the young people. It really got you going and brought up the energy of the room.

Another song that is particularly important in the film—you hear it again and again—is “Drunk for Life” by Sally Yeh, a Cantonese pop singer. This is a song I listened to when I was in junior high. At the time, young people tended to hang out in the video arcade, and this was one of the songs heard there. It was also a theme song for John Woo’s The Killer. That film, in the triad genre, is very similar to the John Woo motif that I want to evoke in this film.

The third song in this film is “How Much Love Can Be Repeated?” This sequence was actually shot 12 years ago in Three Gorges, when I made Still Life. I think the reason why I wanted to use it was that it could create this interesting contrast between what was happening on stage and Zhao’s character off stage, when you see her reaction watching this performance. Mind you, the on-stage part was shot 12 years ago, but Zhao’s part was shot last year. Hopefully, you cannot tell that these two footages were from two different times and spaces.

Was any of the other Three Gorges footage shot for Still Life, or shot when you were making that film? I know you shot a lot of documentary footage there at the time.

Only that particular clip was shot 12 years ago. The rest, we went back to the same location and tried to capture what we did in Still Life. But, unlike in other parts of the film, where we tend to use digital video, for the Three Gorges part we use film stock. That’s why it gives you a sense of nostalgia, evoking what happened in the past.

You’ve worked in digital video for a long time, partly because it allowed you to bypass processing labs, which would not have developed your films because they weren’t government-approved. Digital video also made it much easier for your films to be copied and disseminated in China when they weren’t being played in theaters. Are there also things that you prefer artistically about using digital video, especially now that it can do so much more than it could early on?

Starting in 2001, using DV to shoot Unknown Pleasures, I didn’t think of it just for practical purposes. DV as a medium has its own aesthetics that I can really explore and develop. Using DV you can create a close proximity between the camera and the actors and actresses, a kind of intimacy that cannot be done through the traditional camera.

The other thing is, things that happen unexpectedly can be easily captured with DV cameras. With cameras that use film stock, things are usually highly scripted in a contained, particular environment. With DV you tend to have a lot of spontaneity and a lot of impromptu happenstances that can be easily captured.

It’s so important for people to share their stories and learn from history. To me, one of the most important forms of disruption in China since Mao is the way people have been barred from telling their stories, or made to alter what they say to fit some official narrative. So you’re performing an important service by writing history with your films, recording the story of the present and the recent past for the people of tomorrow.

I think that’s also why I rely a lot on DV. I joke that only the pace of the evolution of DV equipment can keep up with the pace of the development of China. For me, this film is very much about how, in this time span of 17 years, human connections and human emotions—the interpersonal relationships between people—evolves and changes as a result of all that. On the surface, you can see very clearly the changes pre-internet era and post-internet era, [things like how] in the past you had slow trains and now you have high-speed trains. But that is on the surface level. What I’m interested in exploring is what happened in terms of the inner world of those people in this particular historical context, how their relationships evolved or dissolved and the reasons for the dissolutions and the evolutions of their relationships.

You’ve said you like working with your wife partly because she becomes a kind of second author of your screenplays, adding detail to what you have written. Can you give an example of what she brought to this movie?

When she was in the cabin of the boat and the lady in black [a cabinmate] came in, she just, almost as a kneejerk reaction, stood up, suddenly and immediately. She was trying to capture what it would be like for someone who has been in prison for five years, how she would have reacted to a security guard entering the jail cell and how she would react the same way when this lady in black entered her cabin.

I see her training as a dancer a lot in the physicality of her acting.

Yes. Another example would be the water bottle in this film. It was used to evoke this same character in Still Life, and she carried that water bottle there too. It makes sense because of the weather; it was very hot so she would need to drink. But the water bottle also came in handy to enhance the mood I was trying to create. Zhao Tao took this on and really went for it. She used it as a weapon, she used it as a way to stop the door from closing,

And to avoid holding hands with the man she met on the train.

Exactly. She was using this bottle as a kind of third character in the film, thinking about how this can be expanded and explored.

Your work has faced such strong resistance from the Chinese government. What is the government’s response to your films these days, and how does that affect how you work or how your films are seen?

I make films based on my own ecology, my own tempo and rhythm. I don’t really think too much about whether or not the film can be shown in China. Of course, I would love if my film could be shown in China, but that’s not the only reason why I make films. The most important thing for me is to understand that that’s not the end goal, so I don’t need to somehow sacrifice and change the way I make films in order to be shown in China.

I will make the film I want to make, and if it can be shown in China, great. If not, so be it. That’s the way I interact with this particular censorship system. But I have to say that the situation has improved in terms of the communication channels. Those have opened up a lot more, so after I finish the film, I will do my best as a director to communicate to the censor bureau why this film should be shown in China. That I am willing to do. But I will not compromise the quality or any subject matter.

Translation by Vincent Cheng

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Every Cannes Palme d’Or Winner of the 2000s Ranked

There’s a certain formula that often defines the recipients of Cannes’s most prestigious prize.

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Every Cannes Palme d’Or Winner of the 2000s Ranked
Photo: Wild Bunch

There’s a certain formula that often defines the recipients of the Cannes Film Festival’s prestigious top prize, the Palme d’Or. These films, in recent years especially, tend to have a sense of importance about them (Michael Moore’s Fahrenheit 9/11), frequently due to their sociopolitical awareness of the world (Laurent Cantet’s The Class), or of specific societal ills (Cristian Mungiu’s 4 Months, 3 Weeks and 2 Days). Very occasionally, the Palme d’Or goes to a bold, experimental, and divisive vision from a well-liked auteur (Apichatpong Weerasethakul’s Uncle Boonmee Who Can Recall His Past Lives), but more often it’s awarded to a film in the lineup that the most people on the Cannes jury can probably agree is good (Ken Loach’s I, Daniel Blake). And in less than three months, we’ll see if Alejandro G. Iñárritu’s jury will follow any sort of predictable formula when it announces its winners.

You’ll find us on the Croisette this May, covering most of the titles in Cannes’s competition slate. Until then, enjoy our ranking of the Palme d’Or winner from the 2000s. Sam C. Mac

Editor’s Note: This entry was originally published on May 1, 2018.


The Son’s Room

19. The Son’s Room (2001)

Halfway through The Son’s Room, director Nanni Moretti shifts the rhetoric of his narrative away from an exaggerated view of happy domesticity and into a realm of weepy melodrama. Psychiatrist Giovanni (Moretti) is a perfect father and husband: he helps his daughter with her Latin homework (perducto means “without hardship you will be guided”—wink, wink); allows her boyfriend to exalt grass (when high, the boy says he’s “looking at the universe”); and initiates group lip-synching during the family’s car trips. Nicola Piovani’s score grotesquely heightens the joy behind every smile, meaning disaster is inevitable. As Moretti delves deeper into Giovanni’s work, focus is shifted away from the family arena. Though the film blooms when Paola (Laura Morante) and the family seek deliverance from their pain by connecting with a girl their deceased son, Andrea (Giuseppe Sanfelice), met at summer camp, Paola remains a cipher throughout. Cue Brian Eno’s “By This River,” which blares from a car radio as the family stands near the sea that killed their Andrea: “Here we are stuck by this river/You and I underneath a sky/That’s ever falling down, down, down.” In this one stoic moment, not only does the family seemingly escape their grief but also the Rob Reiner soap opera Moretti trapped them in. Ed Gonzalez


Fahrenheit 911

18. Fahrenheit 911 (2004)

A mediocre director but a master PR man, Michael Moore is the father of the Happy Meal documentary: big fonts, quick-fire montages, celebrity cameos, causing elaborate scenes. Fahrenheit 9/11 is no less an attention-grabbing stunt than his Bowling for Columbine, but what a scene it is. At the time of its release, Moore’s compilation of the Bush I administration’s bamboozling of the American public in the wake of 9/11. More than 10 years after its release, though, what lingers most about the film is Moore’s self-aggrandizement and forced sanctimoniousness (he rah-rahs from the sidelines when an interviewee says something he agrees with, and you sometimes get a sense that he wouldn’t call a dying man an ambulance if it meant getting the money shot of the guy croaking). At least it’s some kind of mercy that he spends very little time on screen. Gonzalez


Amour

17. Amour (2012)

There’s a deceptiveness lurking deep within Amour, an insincerity that colors the drama, recasting it as a ploy. Whereas across earlier films Michael Haneke’s predilection for deceit served a high-minded, if still somewhat suspect, intellectual purpose (an interrogation of privilege and meaning in Caché, the deconstruction of genre in both versions of Funny Games, and so on), here his disingenuous approach is not only unwarranted, but is actually at odds with the tone and tenor of the drama. This suggests two possibilities: Either Haneke has attempted to shear his sensibility of trickery and failed to do so convincingly, or he has made an experiment in manipulation and feigned empathy so exacting and oblique that nobody has understood its real purpose (I wouldn’t put the latter past him). Either way, Amour intends to dupe us, to feed on our own pain and suffering. Moved to tears or scared to death, we’d all lose our dignity in the end. Calum Marsh


I, Daniel Blake

16. I, Daniel Blake (2016)

English stand-up comedian Dave Johns brings the sort of spontaneous energy to his eponymous character that’s consistently made Loach’s films worth keeping up with. But Blake’s storyline veers from its emotionally grounded setup and into grandstanding displays like the Michael Moore-worthy stunt from which I, Daniel Blake takes its title. Both principal actors have a strong enough sense of their characters, even as they’re pulled into increasingly harrowing places, to make the film a more successful one than Loach’s last few, but it’s still schematic and predictable, and it aggressively stacks the deck against Blake and Kattie (Hayley Squires) in a way that makes it more effective as social activism, and less so as drama. The Loach of two or three decades ago, who made intimate, naturalistic films about the working class, like 1969’s Kes and 1994’s Ladybird Ladybird, is distinctly different from the Loach of today—and the soapbox-prone I, Daniel Blake reaffirms how unlikely it is for that to change. Mac


The Class

15. The Class (2008)

When a plot finally emerges, it’s all about the quandaries of privileging principle (and principal) or empiricism, duty or personal preference, questions that have been implicit all along, even in kids’ protests that they’re always being picked on or favored. As a clever late twist suggests, the interactions themselves are almost all riffs on Socratic debates—usually, the teacher seems to be asking students to verify their claims so he can give himself time to rebut—and as director Laurent Cantet said at The Class’s New York Film Festival press conference, the school’s a place “where democracy is at stake.” Instead of the usual righteous monologues, this is a film of dialogue and dialogues, in which the bickering teachers’ conferences begin to echo the kids’ troublemaking and skepticism but for the adults’ pretense of understanding and decorum (everyone, in any case, has their reason and handily states it in close-up). It would make a perfect, though not particularly good, double feature with Frederick Wiseman’s documentary State Legislature or Advise and Consent. David Phelps

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Every Marvel Cinematic Universe Movie Ranked

On the eve of Captain Marvel’s release, we ranked the 21 films in the Marvel Cinematic Universe.

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Every Marvel Cinematic Universe Movie Ranked
Photo: Walt Disney Studios Motion Pictures

Most of Marvel Studios’s films are the cinematic equivalent of breadcrumbs, which have been dropped into theaters strategically so as to keep one looking for the next sequel or crossover, when the endless televisual exposition will eventually, theoretically yield an event of actual consequence. Occasionally, however, a Marvel film transcends this impersonality and justifies one’s patience. Weird, stylish, and surprisingly lyrical, Ant-Man, Iron Man 3, and Doctor Strange attest to the benefits of the old Hollywood-style studio system that Marvel has resurrected: Under the umbrella of structure and quota is security, which can bequeath qualified freedom. Chuck Bowen

Editor’s Note: This article was originally published on April 25, 2018.


The Incredible Hulk

21. The Incredible Hulk (2008)

The aesthetic dexterity and psychological depth of Ang Lee’s Hulk is corrupted by Marvel’s “reboot” of the superhero franchise, Louis Leterrier’s intermittently kinetic but depressingly shallow The Incredible Hulk. In response to complaints that Lee’s unjustly excoriated 2003 effort was too talky and slow, Leterrier swings the pendulum to the opposite side of the spectrum, delivering a slam-bang spectacle so lacking in weight that, until the impressive finale, the film seems downright terrified of character and relationship development, as if too much conversation or—gasp!—subtextual heft will immediately alienate coveted young male fanboys. Nick Schager


Iron Man 2

20. Iron Man 2 (2010)

Upgraded with the latest CGI hardware but also more shoddy screenwriting software than its system can withstand, Iron Man 2 is an example of subtraction by addition. For a sequel designed to deliver what its predecessor did not, Jon Favreau’s follow-up to his 2008 blockbuster piles on incidents and characters it doesn’t need while still managing to skimp on the combat that should be this franchise’s bread and butter but which remains an element only trotted out at sporadic intervals and in modest portions. Schager


Captain Marvel

19. Captain Marvel (2018)

As another of the character-introducing MCU stories existing mostly to feed new superheroes into the Avengers series, Captain Marvel looks like something of a trial run. You know the drill: If the film lands with audiences, then you can count on Captain Marvel (Brie Larson)—like Iron Man, Captain America, Thor, and even Ant-Man before her—getting her own series. But if not, then, hey, she’s at least assured of being asked to pop by the game room at Stark Industries for a kibitz in somebody else’s franchise down the road. Based on what’s on display here, Captain Marvel could well get her own star turn again at some point, but hopefully it will be with a different crew behind the camera. Chris Barsanti


Avengers: Infinity War

18. Avengers: Infinity War (2018)

What is this, a crossover episode? After 18 films, the overlords at Marvel Studios have gathered almost all of their indentured servants, er, star-studded stable together into the ever-crashing, ever-booming, and ever-banging extravaganza Avengers: Infinity War. Whether you look at this whirling dervish and see a gleefully grandiose entertainment or a depressing exemplar of the culturally degraded present moment will depend on your investment—in all senses of that term—in Marvel’s carefully cultivated mythos. The film is all manic monotony. It’s passably numbing in the moment. And despite the hard-luck finish—something an obligatory post-credits sequence goes a long way toward neutering—it’s instantly forgettable. Strange thing to say about a film featuring Peter Dinklage as the tallest dwarf in the universe. Keith Uhlich


Thor

17. Thor (2011)

With some notable exceptions, Marvel Studios-produced films usually plateau at a glossy but totally indistinct level of mediocrity, and Thor continues the trend of weakly jumpstarting a franchise based on a Marvel comic with an adequate but instantly forgettable origin story. Kenneth Branagh’s film is reasonably well put-together, but unlike even his worst films, it has no internal life, instead feeling like an impersonal, assembly-line product. The film’s most notable feature is that it serves as a continuation of the Marvel Cinematic Universe set up by the Iron Man movies. Characters from those films pop up during Thor’s main narrative and after the end credits, living up to Marvel’s commitment to populating their films with the same bland versions of perfectly acceptable characters. While Thor is certainly competent, that’s just not enough. Simon Abrams


Captain America: The First Avenger

16. Captain America: The First Avenger (2011)

A spectacle of star-spangled superheroics, Captain America: The First Avenger gives sturdy big-screen treatment to Marvel’s square-jawed—and square—jingoistic military man. With Joe Johnston delivering pyrotechnical action-adventure in a period guise, à la The Rocketeer (which was similarly fixated on its female lead’s buxom chest), this costumed-crusader saga is a capable, if somewhat unremarkable, affair beset by the same origin-story shortcomings that plagued another U.S.-virtue-via-army-weaponry fable, Iron Man—namely, a bifurcated structure in which the introductory first half exceeds, in compelling drama and kick-ass thrills, the latter fight-the-baddies combat. Schager


Avengers: Age of Ultron

15. Avengers: Age of Ultron (2015)

While writer-director Joss Whedon takes considerable strides to make Avengers: Age of Ultron’s narrative feel more nuanced and personal, his few sublime scenes of expressive melodrama are drowned out by the massive amounts of exposition and backstory that make up most of the dialogue and subsequently make the film feel overworked. When the talk isn’t about the intricate plot and the characters’ mythology, it’s a whole lot of dick-centric jabs. In cases like the competition over who can pick up Thor’s (Chris Hemsworth) hammer, there’s a vague sense that Whedon is in on the joke, but then there’s a plethora of other exchanges that don’t seem so tongue in cheek. The bro-isms that underscore these interpersonal relations might explain why Scarlett Johansson’s Natasha Romanoff strikes up a romance with Bruce Banner (Mark Ruffalo), a.k.a. the Hulk, the only male Avenger who isn’t consistently preoccupied with the size of his…ego. The growing relationship between Romanoff and Banner is the tender heart of Age of Ultron, and Whedon clearly thrills in the cheesy but heartfelt melodrama that builds between them. Unfortunately, as the film has approximately another half-dozen or so plotlines to tend to, this section of the story barely makes up a sixth of the narrative. Chris Cabin

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