Every shootout is an opportunity to execute a thoroughly balletic performance of sorts.
The game forsakes worldbuilding as it increasingly gives itself over to making the most digressive of statements.
The game takes delight in its over-the-top violence, cheesy monologues, and nonsensical plot.
The game’s survival-horror elements don’t come close to capturing the existential unease of Lovecraft’s original story.
The universe of this game is one that could have benefited from a sense of atmosphere that’s rooted in the past.