It’s interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.
It doesn’t ever completely shy away from using filler material after successfully building so much momentum.
Throughout this cynical gaming experience, the message of the show seems clearer than ever: reject dignity or die.
The game places trust in the moral, philosophical, and intellectual response of the audience.
The cluelessness-as-heroism and over-the-top fighting don’t fulfill or complement the infectiously positive tone.
The mere suggestion of indie misery will captivate industry insiders and tantalize anyone else who may or may not get what Davey Wreden is going for.
Unlike life-simulator and open-world games, it doesn’t presuppose and anticipate your addiction. It simply uplifts.
Shutshimi: Seriously Swole is one of the best shooters since the turn of the century.
The channeling of art nouveau not only impacts the look of the characters and settings, but complements the curves that fighters draw with the motion of their attacks.
The footsteps of cartoons against a blurred photographic background suggest a witty humbleness about holding imaginary talks in one’s head.
Its anecdotes function as mawkish indicators of social status, as the Internet crowd often forgets that being online is a privilege for more than a few.
Creators like Chmielarz need an obvious symbol of false hope to sell (not articulate) their trendy nihilism that, if anything, should vanish.
Whispering Willows’s success is limited due to inconsistent technical execution and a ho-hum finale.
Neither the artificial screen glare nor actress Viva Seifert’s performance lend credibility to the game’s lady-psychopath clichés.
At least FFX tries to be humanist. Its direct sequel, FFX-2, is hollow in its calculated pandering to fandom.
It reveals its lack of conviction from the get-go with a message asking whether you would like to skip a scene of “sexual violence.”
The game suggests identity and heroism arise from communal ties as much as they do from individual traits and struggle.
The sorry “story” segments largely amount to random combinations of the four main characters trading bad jokes, such as running the difference between “who” and “whom” into the ground.
A convoluted compendium of horror clichés that superficially invokes mental illness.
Although it allows you to choose a job, it insults you by pretending that the butterfly’s checklist of demands is somehow “role playing” or “simulating” life.