Review: In Wide Ocean Big Jacket, the Magic Is in the Smallest of Details

The game captures place and feeling through honing in on things that are singular, small, and warm.

Wide Ocean Big Jacket
Photo: Tender Claws

Turnfollow’s Wide Ocean Big Jacket gains so much of its character from the little details: the radio playing when Uncle Brad buys a pile of wood for a campfire, or the glow-in-the-dark skeleton that he and Aunt Cloanne use to mark their campsite. Their tent is a two-roomer, and Cloanne explains that they, veteran campers that they are, usually set up a little table in the additional space, for reading indoors in the middle of the outdoors. On this trip, though, the other room belongs to Brad’s 13-year-old niece, Mord, and her best friend who’s now her trial boyfriend, Ben. The kids aren’t totally sure about relationships, as they’re still in that phase of life where relationships aren’t a “real” thing yet—more of a distraction and a declaration than a commitment. But they’ve decided to give it a try.

Mord explains this relationship to Brad while they’re setting up camp, telling him that, as a way of acceptance, Ben had said it doesn’t sound “too scary.” Backstory is delivered this way throughout the game, through simple dialogue about what’s already happened. Instead of outright flashbacks to past moments, there’s only the now, the little snapshots of time the characters spend talking in their wooded setting, or the next one, or on the beach. Wide Ocean Big Jacket is broken up into 20 such vignettes, often swapping between perspectives as the characters amble around these tiny areas with their shuffly gaits that have a pleasantly jerky quality reminiscent of hand-drawn animation. Sometimes they have actions to perform, like when Cloanne watches birds through binoculars or Mord cartwheels across the sand.

Other times, you just page through the dialogue (or, in one case, the narrative of a trashy paperback) from an observer’s perspective, seeing what the characters have to say around the campfire and look at their expressions. The dialogue unspools in small snippets on simple black screens, below black-and-white drawings of the characters’ heads. Though the portraits are totally static, the screens convey a lot through simple tone and those unchanging expressions: Mord’s dead-on stare informs her quirky personality, and Ben has the bashful demeanor of a kid whose eyes you can’t quite see behind the reflection of his glasses. What might have felt limited instead seems specific, even affecting.

Turnfollow does so much with so little. Despite its unassuming art style and brief length—a little over an hour, if that—the game suggests so much beyond itself, through the lyrical cadence of the dialogue, the charming specificity it brings to the characters’ lives, and the way it cuts out of dialogue to reveal scenes like how Mord is standing on a picnic table. The characters are so vividly defined that you get the urge to play according to their behavior, whether it’s deciding which bush to pee in or whether or not to cook a whole mess of hot dogs at once on the same skewer. Wide Ocean Big Jacket bottles small moments and makes them feel important, not because they speak to some world-ending conflict, but because they’re formative: a kiss, an argument, a sighting of a pretty cool stick to wave around. The game captures place and feeling through honing in on things that are singular, small, and warm.

The game was reviewed using a digital Switch copy purchased by the reviewer.

 Developer: Turnfollow  Publisher: Tender Claws  Platform: Switch  Release Date: February 4, 2020  ESRB: T  ESRB Descriptions: Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco  Buy: Game

Steven Scaife

Steven Nguyen Scaife is a freelance writer whose work has appeared in Buzzfeed News, Fanbyte, Polygon, The Awl, Rock Paper Shotgun, EGM, and others. He is reluctantly based in the Midwest.

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