Murder by Numbers Review: A Clever Mix of Plot and Puzzle-Solving

The game is a charming concoction full of endearing characters and set to a wondrous soundtrack.

Murder by Numbers

Someone’s been murdered and there’s only one way to solve the mystery: via nonograms. Also known as picross, nonograms are grid-based logic puzzles with number clues that allow you to figure out, by process of elimination, which grid squares to fill in and ultimately form a picture. British video game developer Media Tonic’s Murder by Numbers blends those puzzles with visual novel-esque investigation sequences, creating a charming concoction full of endearing characters and set to a wondrous soundtrack.

The ’90s-set game follows Honor Mizrahi, a newly out-of-work actress turned amateur sleuth, and SCOUT, an amnesiac flying robot who seeks her help because she played a detective on TV. The picross puzzles represent SCOUT’s visual processing system, and whenever a character gives the pair an object or SCOUT scans the environment for clues, a puzzle is triggered. Upon deciphering an image, Honor can use the resulting evidence in her conversations with the colorful cast of characters, prompting further clues or plot advancements.

Simple though it may sound, Murder by Numbers achieves a deceptively complex balance of plot and puzzle-solving primarily through its relaxed atmosphere, which keeps the puzzles from feeling like obstacles. For as often as people seem to get killed, the murders play out in that incidental, almost friendly mode of laidback case-of-the-week TV shows and paperback mysteries with groan-inducing punny titles. Likewise, the character designs are rendered in a bright, crisp anime style, and starting the game each time even prompts a faintly cheesy theme song. The resulting light tone means that no matter how many puzzles stand in Honor and SCOUT’s way, there’s never a sense that they’re interrupting the flow of the story.

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Given the game’s goofy concept, the mysteries could certainly stand to be a little wackier than they are. But the storytelling manages to never feel like a flimsy, throwaway wrapper for simply solving nonograms; instead, it’s a coherent part of the whole, gifted as it is with warm, funny characters of surprising depth. Honor, for her part, has just gotten out of a disastrous marriage, and she struggles with her overbearing mother as well as the general question of where her life is headed. Even her main confidant, a flamboyant hairdresser called K.C., is more than a stock sassy gay friend, as the game makes space for his backstory of emigrating from Britain and only finding his feet in L.A. through the help of a local drag club.

Barring the occasional timed nonogram on a smaller grid, the game’s puzzles are low-stakes. Rather than being scored according to how quickly a puzzle is solved, players are simply given points for completing it. There’s an easy mode that automatically corrects errors and a couple of other assistance functions, like hitting a button to randomly fill spaces or check for mistakes. However, foregoing any such functions on the normal difficulty nets you a “difficulty” bonus to your score total, which only affects unlocking bonus puzzles. Any further challenge is mostly self-imposed, because the hints highlighting rows for your next move can be freely toggled on and off without affecting your final score.

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There are a few interface hiccups, like the strange inability to remove X marks without selecting the proper function. Likewise, the “check errors” option doesn’t continue to highlight mistakes once you start making corrections, and there’s no “undo” button. But on the whole, the game moves along at a gentle hum, helped in no small part by its astonishing soundtrack. The bouncy compositions come courtesy of Masakazu Sugimori, who’s known for games like Viewtiful Joe, Ghost Trick, and the first Ace Attorney. His work is a boon particularly for a puzzle game such as this, where much of the time is spent staring at a grid while the music loops. Many of the songs are almost comedically epic in scope given the unassuming nature of the puzzle-solving, lending the simple act of filling in squares a uniquely jazzy, ostentatious power without growing monotonous, as the songs constantly move in new, undeniably catchy directions. Sugimori has done some truly impressive work here, crafting an exceptional complement to an already delightful game.

The game was reviewed using a review code provided by Tinsley PR.

Score: 
 Developer: Mediatonic  Publisher: The Irregular Corporation  Platform: PC  Release Date: March 6, 2020  ESRB: T  ESRB Descriptions: Blood, Language, Suggestive Themes, Tobacco Reference, Violence  Buy: Game

Steven Scaife

Steven Nguyen Scaife is a freelance writer whose work has appeared in Buzzfeed News, Fanbyte, Polygon, The Awl, Rock Paper Shotgun, EGM, and others. He is reluctantly based in the Midwest.

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