In the game’s singe-player “Path of Champions” mode, which is essentially a lame ladder-climb through 10 increasingly difficult opponents, you’ll eventually find your attacks being countered more and more often.
The game’s cutscenes are unapologetically lengthy. And while they never quite encroach on Metal Gear Solid’s outrageous levels of indulgence, there are stretches where the player will feel relegated to a mere viewer.
The in-ring dynamics have been polished rather than rewritten, with Fight Night Champion embracing a dual analog control scheme with even more conviction than 2009’s Round 4.
The Atlanta-born songstress managed to offer an interminably absorbing show with a performance that belonged on a far bigger stage.
To simply travel across this beautifully designed terrain is a pleasure in itself, sprinting through crowds of Roman townsfolk or soaring above them as Ezio leaps across the city’s mile-high buildings.