Review: I Am Alive

While it’s a nice change to play as an ordinary family man, the whole “I must find my daughter” story never becomes more than a generic motivator.

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Review: Kirby Mass Attack

Kirby Mass Attack drops the ingest-to-transform mechanic that’s defined previous Kirby games; in fact, there’s no additional powers at all, just multiplication of the basic pink puffball.

Review: The Gunstringer

Though the Kinect forces the player to move their reticle a little more deliberately than is entirely comfortable, it’s awfully satisfying to unleash death with a finger-pointing “bang-bang” gesture.

Review: Rise of Nightmares

The game’s effective sound design and drippy character models, though compromised by the Kinect’s CPU-cycle overhead, do a good job of making you feel grossed-out and jumpy, while paying tribute to the campy delights of horror games past.

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Review: Trenched

The problem is that the on-the-ground immersion of a third-person shooter doesn’t mesh very well with the battlefield awareness that defines the tower-defense genre.

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