Review: Nioh 2 Frustratingly Fights Against Its Own Framework

The game is limited by the static nature of its mission-based structure and the protagonist’s severe lack of motivation.

Nioh 2
Photo: Sony Interactive Entertainment

Hide, the half-human, half-Yokai protagonist of Nioh 2, fights against both a slew of historical figures from the late Sengoku period and a horde of colorful monsters. But bigger than any battle in the game is the one Team Ninja fought behind the scenes in trying to follow in the footsteps of 2017’s Nioh without getting too repetitive. It’s a goal they don’t quite achieve. The core gameplay of the original has been expanded upon, with fun new weapons like a scythe-spear hybrid called the switchglaive and terrifying new monsters like the Ippon-Datara, which bounces toward you using its massive sword as a pogo stick. But the level-to-level design remains disappointingly the same, however much Nioh 2 tries to distract from it. Even the game’s extra dimension—a surreal Dark Realm—does little more than add a splash of magical color to each arena and provide bosses with a wider range of attacks.

All of these new features are just wallpaper over the same repetitive loops. You get all of the methodical, punishing combat of Dark Souls and the loot collecting of Diablo but none of the freedom offered by those titles. Without the illusion of progressing through a larger, interconnected world, players are essentially resetting between each mission, over and over again. Visual variety and the occasional gimmick—a burning multistory foundry, a river that can be dammed, a haunted forest with spectral spotlights that must be avoided—cannot fully paper over the game’s inescapable linearity. Whether you’re manipulating a massive mining elevator or pushing through an enemy encampment in the valleys of Anegawa, each area mainly serves as a gauntlet of escalating encounters. Side missions are even more linear, and the way that they recycle smaller areas of the main missions, but at different hours or seasons, at times makes Nioh 2 feel like the world’s slowest racing game.

Nioh 2 admirably attempts to cover a large chunk of Japanese history, beginning in 1555 and ending (for the most part) in 1598. But to do so, the game veers toward broad depictions of historical figures and events, and it assumes that players are familiar enough with Oda Nobunaga and Toyotomi Hideyoshi to fill in the missing context and motivation for what’s shown, like the raid on Inabayama Castle. Worse, the protagonist is largely treated as a mute bystander, inexplicably doing the bidding of their bumbling employer, Tokichiro. The story is so emotionally shallow and poorly presented that even big narrative cutscenes, like the one in which Hide confronts their father, are only clearly laid out in the in-game synopsis.

Thankfully, the game’s combat is never anything other than crystal clear. Each melee weapon has a low, medium, and high stance, and players can use a purifying pulse to chain together combos from multiple weapons or poses. Managing one’s ki (or stamina) is more fluid than in other Dark Souls-like games because of the ways in which it can be recovered, and this leads to a faster, more balletic form of battling, one that has learned all the right lessons from Sekiro: Shadows Die Twice, right down to its high-risk, high-reward form of Burst Counters.

The wide variety of Yokai also forces players to keep adapting the way in which they approach foes throughout the game, and the weapons used to do so; a spear, for instance, does well to keep the ember-winged Koroka at bay, whereas a pair of agile hatchets may be the better counter against the snake-headed Rokrokubi. Best of all, players can appropriate the special attacks of these Yokai by gathering and equipping their cores, Pokémon-style. If anything, the game’s so flexible that it devalues the blacksmith and shrine attunement options, as there’s rarely a need to spend resources leveling up existing gear or cores when you can instead simply keep swapping to newly discovered, fresher options.

Nioh 2 has also made it easier to recruit allies, which helps to alleviate the game’s overall difficulty. You can still challenge evil versions of other players at Revenant Graves, hoping to win a piece of their gear, but now you have the Benevolent Graves, where you can summon good versions of those players to fight alongside you until they die. It’s a nice concession to those who want a little more control over the game’s high difficulty, and while you can still go it alone for maximum challenge, these extra units can provide some valuable breathing room.

For as much as Nioh 2 has improved the variety and accessibility of the original’s combat, it’s still limited by the static nature of its mission-based structure and the protagonist’s severe lack of motivation. Worse, the environments and story now seem more visibly to be coasting in a post-Sekiro world. In short, we’ve seen all of this before. Ultimately, while the in-game fighting against samurai and Yokai works well, it’s impossible to ignore the many ways in which Nioh 2 seems to be fighting against its own framework.

The game was reviewed using a retail copy purchased by the reviewer.

 Developer: Team Ninja  Publisher: Sony Interactive Entertainment  Platform: PlayStation 4  Release Date: March 13, 2020  ESRB: M  ESRB Descriptions: Blood and Gore, Suggestive Themes, Violence  Buy: Game

Aaron Riccio

Aaron has been playing games since the late ’80s and writing about them since the early ’00s. He also obsessively writes about crossword clues at The Crossword Scholar.

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