Did you know that corporations are bad? That the drudgeries of adult life are soul-crushing? That doing the same thing at work with little variation can make you feel like a cog in a machine, and that there’s nothing you can do about it because the numbing routine of work and sleep is simply what you must do to survive? If you’ve somehow made it this far in life without learning such basic truths—and without having seen them literalized as some sort of gray corporate haze in a commercial for toothpaste or erectile dysfunction pills or something—Mosaic may prove enlightening. For everyone else, though, the aesthetics of this brief game from Krillbite Studios will seem mighty familiar.
You play here as an anonymous corporate worker whose apartment, clothes, and every existence have a sort of drab, DMV-esque color palette. You drag him around the screen and click on things to complete basic tasks like brushing his teeth, grabbing an umbrella before heading out the door, or pulling out his smartphone so he can stare at in an elevator. Much of Mosaic consists of intermittent snapshots of his work commute, where there’s a sense that something is wrong with the all-consuming corporate career and a passive society. Everyone seems to be fueling some mysterious machine here. At work, he sits at a computer clicking around some obscure, infernal contraption until he wakes up the next morning to begin again.
Bright colors mark the things outside this malaise: a butterfly, a bit of grass, a street performer, a goldfish that speaks and tags along in the breast pocket of the rumpled shirt draped over your bloated, TV dinner-fed body. The monotony, see, causes the protagonist’s mind to wander. He’ll imagine himself perpetually drowning, shrunken down to be crushed by the shoes of his co-workers, and fed into a machine to be squashed into a cube. With a striking low-detail look and fixed camera angles that create a backdrop of vast societal routine, where people on escalators crisscross in the background like spiderwebs, Mosaic’s imagery is often evocative. But it’s too often in service of such ludicrously trite material.
To some degree, what the game gets right is the feel of monotony. It presents the same apartment day after day, intentionally filled with the same tasks to perform. Eventually, perhaps, you just stop doing them. There’s no reason to tidy your hair when there’s no one around to impress, no reason to check the mail because the only people who care about you are the companies sending “overdue” notices, and no reason to even turn on the lights because you can see what you need to see just fine in the dark. So you stop, acclimating to a routine and streamlining wherever possible. It’s even a little sad.
Mosaic was originally released as an Apple Arcade game, and it feels strange outside that context, where it would otherwise be a functional, fleeting experience among so many others, a small diversion. The game seems tailor-made for that environment, not just because the PC controls are a little clumsy, but because its sleek aesthetics and simulation of banal, interconnected smartphone activities—a vapid clicker game, a Bitcoin-esque tracker, a heteronormative dating app where everyone looks the same—seem to directly critique the overpowering Apple ecosystem. But to consider Mosaic’s original context only makes it seem more toothless, as the game is a pretty, polite, and ultimately limp act of protest you can conveniently prod at between bouts of scrolling through social media feeds.
The game was reviewed using a review code provided by Raw Fury.