It can’t step out of the silhouette of its most brilliant predecessor, Portal.
Ghost Town Games avoids the flavorless death known as repetition, and doesn’t overcook the game’s premise.
The game is almost literally built for those who, as kids, couldn’t help playing with their food.
At best, Doors is a game about the illusion of choice, and Weibel’s is the only one that matters.
It allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.