At best, Doors is a game about the illusion of choice, and Weibel’s is the only one that matters.
The mere suggestion of indie misery will captivate industry insiders and tantalize anyone else who may or may not get what Davey Wreden is going for.
Simultaneously cynical and sincere, it’s postmodern critique of video games that comes in the form of a neofuturist video game.
The Talos Principle has an answer to the age-old question of “Why do we play games?”
It’s easy but pointless to criticize The Stanley Parable for not being more of a “game” when it bills itself (correctly) as a parable.