It takes more than a little bit of genius to allow a game as accessible as this to still keep the door open for in-depth competitive play.
There’s only two questions that matter: “Do you love Nintendo?” and “Do you enjoy hitting things ’til they go flying off into the stratosphere?”
A boilerplate brawler that’s almost entirely devoid of original style, and of interest only for the most faithful of Digimon devotees.
The refinements to returning characters, while not quite revelatory, subtly tip the scales in favor of the dedicated player in a pinch.
The initial joy that comes from mashing buttons and watching Link and his cohorts slash down mindless scores of imps, goblins, lizardmen, wizards, and dragons gives way to a steadily increasingly pile of nitpicks when repeated over several hours.
What ultimately makes TTT2 a fighter worth checking out, if only for a weekend rental, is how it strikes a strange balance between stagnancy and newness.