Review: SoulCalibur VI

In the end, there’s a purity to how SoulCalibur VI is so focused above all else on its spectacular swordplay and world building.

Review: Arms

There’s something to be said about Nintendo throwing curve balls to keep players from becoming complacent.

Review: Darkstalkers Resurrection

Be it that Darkstalkers is commonly recognized for its stylishly offbeat craftsmanship, Resurrection seeks to, quite literally, pay respect to the original Japanese artists by framing the game as something of portrait in motion.

Review: Dead or Alive 5

One of the game’s primary half measures is a first-player narrative that wants you take it seriously based on its presentation, but only resorts to juvenile and almost cartoony clichés.

Review: SoulCalibur V

The new Guard system uses half of your Critical Gauge and the timing is more relaxed, and since you can’t spam it over and over, “turtling” won’t be an option.

Review: The King of Fighters XIII

Three-on-three, elimination-style combat is the name of the game in KoF XIII, and the overall flow of each duel isn’t as frantic or, let’s face it, luck-based as UMvC3 or something like a version of BlazBlue.